My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Bowler Electro Giant Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Electro Dragon Lumberjack
Zap
Minions
Barbarian Barrel
Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Electro Dragon Bowler Lumberjack Mother Witch
Fireball
Minions Electro Dragon Bowler Lumberjack Mother Witch
Poison
Minions Electro Dragon Mother Witch
Lightning
Electro Dragon Bowler Lumberjack Mother Witch
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Poison Electro Dragon Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Bowler Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Earthquake Poison Lumberjack Mother Witch Electro Dragon Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Earthquake Poison Lumberjack

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Bowler Lumberjack
Earthquake
Electro Giant Mother Witch
Poison
Electro Dragon Bowler Mother Witch
Electro Dragon
Poison Bowler Mother Witch
Bowler
Minions Poison Electro Dragon Lumberjack Mother Witch
Electro Giant
Earthquake Lumberjack Mother Witch
Lumberjack
Minions Bowler Electro Giant
Mother Witch
Earthquake Poison Electro Dragon Bowler Electro Giant

Defense Synergies 0 8

Minions
Bowler Lumberjack
Earthquake
Poison
Mother Witch
Electro Dragon
Bowler Lumberjack
Bowler
Minions Electro Dragon Lumberjack Mother Witch
Electro Giant
Lumberjack
Minions Electro Dragon Bowler Mother Witch
Mother Witch
Poison Bowler Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Minions Electro Dragon
Lumberjack Minions Electro Dragon
Bowler Lumberjack Minions Electro Dragon
Lumberjack Minions Electro Dragon Bowler
Earthquake Poison Bowler Lumberjack
Bowler Minions Earthquake Electro Dragon Lumberjack Mother Witch
Minions Poison Electro Dragon
Earthquake Bowler Poison Electro Dragon Electro Giant
Minions Lumberjack
Bowler Lumberjack
Minions Poison Mother Witch Earthquake Electro Dragon Bowler Electro Giant Lumberjack
Minions Poison Electro Dragon
Bowler Lumberjack Minions Earthquake Electro Dragon
Bowler Minions Earthquake Poison Electro Dragon Lumberjack
Lumberjack
Bowler Electro Giant Lumberjack
Minions Poison Electro Dragon Bowler Lumberjack
Minions Electro Dragon Bowler Lumberjack
Earthquake Poison Minions Electro Dragon Bowler Lumberjack Mother Witch
Lumberjack
Bowler Minions Earthquake Poison Electro Dragon Electro Giant Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bowler Electro Giant
Poison Electro Dragon Bowler Lumberjack
Lumberjack Minions Electro Dragon Bowler
Bowler Lumberjack
Bowler Lumberjack
Poison Electro Giant Mother Witch Minions Electro Dragon
Minions Bowler Lumberjack
Lumberjack
Electro Dragon Minions Poison
Minions Electro Dragon Bowler Lumberjack
Poison Bowler Electro Giant
Bowler Lumberjack
Electro Dragon Bowler Electro Giant
Electro Dragon Electro Giant Minions Poison Bowler Lumberjack
Minions Poison Bowler Earthquake Electro Dragon Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Electro Dragon
Poison Electro Dragon Bowler
Earthquake Poison Electro Dragon
Earthquake Poison
Poison Earthquake Bowler
Poison Electro Giant Mother Witch Minions Electro Dragon
Earthquake Poison Bowler
Earthquake Poison Electro Dragon Bowler
Poison Electro Dragon
Minions Poison Electro Dragon Bowler Lumberjack
Poison Earthquake Electro Dragon Bowler
Poison Electro Dragon
Earthquake Poison Bowler
Earthquake Minions Poison Electro Dragon
Earthquake Poison
Earthquake Poison Electro Dragon Bowler
Earthquake Poison Electro Dragon Bowler
Earthquake Poison
Minions
Earthquake Poison Electro Dragon Bowler
Earthquake Poison Electro Dragon Bowler Electro Giant Mother Witch
Minions Earthquake Poison Bowler
Poison
Bowler
Earthquake Poison Electro Dragon
Earthquake Poison Electro Giant Mother Witch Electro Dragon Bowler
Poison Earthquake Electro Dragon Bowler
Poison Electro Dragon Bowler
Poison
Poison Electro Dragon Electro Giant Mother Witch
Electro Dragon Minions Poison Electro Giant
Bowler
Poison Earthquake Electro Dragon
Poison Electro Dragon
Earthquake Poison Bowler
Earthquake Minions Electro Dragon
Poison Electro Dragon
Poison Electro Dragon Bowler Lumberjack
Earthquake Poison Electro Dragon Bowler
Poison Electro Giant
Electro Dragon
Electro Dragon Electro Giant Minions Poison Bowler
Poison Electro Dragon
Poison Electro Dragon Bowler Electro Giant
Electro Dragon Bowler

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