My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Dark Prince Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards Dark Prince
Giant Snowball
Minions Guards Witch
Zap
Minions Firecracker Guards Dark Prince Witch
Barbarian Barrel
Firecracker Guards Dark Prince Witch Electro Wizard
The Log
Firecracker Guards Dark Prince Witch
Earthquake
Firecracker Guards Witch
Arrows
Minions Firecracker Guards Witch
Royal Delivery
Minions Firecracker Guards Dark Prince Witch Electro Wizard
Fireball
Minions Firecracker Witch Electro Wizard
Poison
Minions Firecracker Guards Witch Electro Wizard
Lightning
Dark Prince Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Guards Tornado Dark Prince Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Firecracker Guards Tornado

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Firecracker Dark Prince
Firecracker
Minions Giant Tornado Dark Prince
Giant
Minions Dark Prince Firecracker Guards Tornado Witch Electro Wizard
Guards
Giant
Tornado
Firecracker Giant Dark Prince Witch
Dark Prince
Giant Minions Firecracker Tornado Witch Electro Wizard
Witch
Giant Tornado Dark Prince
Electro Wizard
Giant Dark Prince

Defense Synergies 0 15

Minions
Firecracker Dark Prince Electro Wizard
Firecracker
Minions Guards Tornado Dark Prince Electro Wizard
Giant
Guards
Firecracker Witch Electro Wizard
Tornado
Firecracker Dark Prince Witch Electro Wizard
Dark Prince
Minions Firecracker Tornado Witch Electro Wizard
Witch
Guards Tornado Dark Prince Electro Wizard
Electro Wizard
Minions Firecracker Guards Tornado Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Electro Wizard
Minions Firecracker Dark Prince Witch Electro Wizard
Tornado Witch Minions Dark Prince Electro Wizard
Witch Minions Firecracker Guards Dark Prince Electro Wizard
Firecracker Tornado Dark Prince
Tornado Minions Firecracker Guards Dark Prince Electro Wizard
Minions Tornado Electro Wizard Firecracker Witch
Electro Wizard
Witch Minions Tornado
Guards Tornado Firecracker Dark Prince Electro Wizard
Minions Guards Witch Electro Wizard Firecracker Tornado Dark Prince
Minions Firecracker Tornado Witch Electro Wizard
Minions Guards Dark Prince Witch Electro Wizard
Minions Firecracker Guards Tornado Dark Prince Witch Electro Wizard
Electro Wizard
Tornado Electro Wizard
Minions Firecracker Tornado Dark Prince Witch Electro Wizard
Minions Firecracker Guards Tornado Dark Prince Witch Electro Wizard
Tornado Witch Minions Firecracker Guards Dark Prince Electro Wizard
Tornado Electro Wizard
Dark Prince Minions Firecracker Guards Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince Witch Electro Wizard
Electro Wizard Firecracker
Guards Minions Dark Prince Witch Electro Wizard
Guards Dark Prince Tornado Electro Wizard
Guards Dark Prince Witch
Firecracker Minions Tornado Witch Electro Wizard
Guards Dark Prince Minions Witch Electro Wizard
Dark Prince
Electro Wizard Minions Firecracker Tornado Dark Prince Witch
Witch Guards
Minions Guards Dark Prince Witch
Guards Tornado Dark Prince Electro Wizard
Dark Prince Guards Witch
Firecracker Witch
Guards Witch Electro Wizard Minions Firecracker Tornado Dark Prince
Minions Firecracker Dark Prince Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Tornado Electro Wizard
Firecracker Guards Dark Prince
Firecracker Dark Prince
Firecracker Minions Tornado Witch
Firecracker Tornado Witch
Firecracker Tornado
Firecracker Tornado
Minions Guards Tornado Electro Wizard
Firecracker Tornado Dark Prince Electro Wizard
Firecracker Tornado
Firecracker
Minions Firecracker
Firecracker
Firecracker Witch
Firecracker
Tornado
Minions
Firecracker Dark Prince Electro Wizard
Firecracker Tornado Witch
Minions
Tornado
Tornado
Firecracker Tornado Dark Prince Witch
Witch
Firecracker Tornado Witch Electro Wizard
Tornado Witch
Firecracker Tornado
Firecracker Tornado Witch Electro Wizard
Electro Wizard Minions Firecracker Guards Witch
Firecracker Electro Wizard
Firecracker
Electro Wizard Minions Guards Dark Prince Witch
Firecracker Tornado Witch Electro Wizard
Firecracker Dark Prince Electro Wizard
Firecracker
Tornado
Firecracker Dark Prince
Minions Firecracker Guards Tornado Witch Electro Wizard
Firecracker Tornado Witch Electro Wizard
Firecracker Tornado Dark Prince Witch Electro Wizard
Firecracker

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