My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Bomb Tower Wizard
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Bomb Tower Hog Rider
Arrows
Minions Goblin Gang Firecracker
Royal Delivery
Minions Goblin Gang Firecracker Valkyrie Hog Rider Wizard
Fireball
Minions Goblin Gang Firecracker Bomb Tower Hog Rider Wizard
Poison
Minions Goblin Gang Firecracker Bomb Tower Wizard
Lightning
Valkyrie Bomb Tower Wizard
Rocket
Valkyrie Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Firecracker Valkyrie Bomb Tower Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Gang Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Firecracker Valkyrie
Goblin Gang
Hog Rider Firecracker Valkyrie
Firecracker
Hog Rider Minions Goblin Gang Valkyrie
Valkyrie
Hog Rider Minions Goblin Gang Firecracker Wizard
Bomb Tower
Hog Rider
Minions Goblin Gang Firecracker Valkyrie The Log Wizard
Wizard
Valkyrie Hog Rider
The Log
Hog Rider

Defense Synergies 4 11

Minions
Valkyrie Firecracker The Log
Goblin Gang
Firecracker Valkyrie Bomb Tower The Log
Firecracker
Valkyrie The Log Minions Goblin Gang Bomb Tower
Valkyrie
Minions Firecracker Goblin Gang Bomb Tower Wizard The Log
Bomb Tower
The Log Goblin Gang Firecracker Valkyrie
Hog Rider
Wizard
Valkyrie The Log
The Log
Firecracker Bomb Tower Minions Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie Wizard The Log
Bomb Tower Minions Goblin Gang Firecracker Valkyrie The Log
Goblin Gang Bomb Tower Minions Valkyrie
Bomb Tower Minions Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie Bomb Tower The Log
Goblin Gang The Log Minions Firecracker Valkyrie Bomb Tower
Minions Goblin Gang Firecracker Bomb Tower Wizard
Valkyrie Bomb Tower The Log
Minions Goblin Gang Bomb Tower
Goblin Gang Firecracker Valkyrie
Minions Goblin Gang Valkyrie Firecracker Bomb Tower Wizard The Log
Minions Goblin Gang Firecracker Wizard
Bomb Tower Minions Goblin Gang Valkyrie Wizard The Log
Valkyrie Bomb Tower Wizard Minions Goblin Gang Firecracker The Log
Goblin Gang Bomb Tower
Bomb Tower Goblin Gang The Log
Bomb Tower Wizard Minions Goblin Gang Firecracker Valkyrie
Bomb Tower Minions Goblin Gang Firecracker Valkyrie Wizard The Log
Valkyrie Bomb Tower Wizard The Log Minions Firecracker
Bomb Tower
Goblin Gang Valkyrie Wizard Minions Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Goblin Gang Firecracker Valkyrie Bomb Tower Wizard The Log
Goblin Gang Minions Valkyrie Bomb Tower The Log
Goblin Gang Valkyrie The Log
Goblin Gang Valkyrie
Firecracker Wizard Minions Goblin Gang Bomb Tower
Goblin Gang Minions Valkyrie Bomb Tower
Valkyrie Bomb Tower
Minions Firecracker Valkyrie Bomb Tower The Log
Goblin Gang
Minions Valkyrie Bomb Tower
Valkyrie The Log
Goblin Gang Valkyrie Bomb Tower Wizard
Wizard Firecracker Valkyrie Bomb Tower
Goblin Gang Minions Firecracker Valkyrie Bomb Tower The Log
Minions Valkyrie Firecracker Bomb Tower Wizard The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard Minions
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Minions Goblin Gang
Firecracker Valkyrie Wizard The Log
Firecracker Wizard
Firecracker The Log
Minions Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Minions
Firecracker Wizard The Log
Firecracker Valkyrie Wizard The Log
Minions The Log
Wizard
The Log
The Log
Firecracker The Log Valkyrie Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard
Minions Firecracker Wizard
Wizard The Log
Firecracker
Firecracker Wizard The Log
Minions Goblin Gang
Firecracker Wizard
The Log
Goblin Gang Firecracker Valkyrie Wizard
The Log Firecracker Wizard
Firecracker
Minions Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard

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