My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Battle Ram Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Inferno Tower
Barbarian Barrel
Goblin Cage Valkyrie Battle Ram Inferno Tower Electro Wizard
The Log
Goblin Cage Battle Ram
Earthquake
Goblin Cage Inferno Tower
Arrows
Minions
Royal Delivery
Minions Goblin Cage Valkyrie Battle Ram Electro Wizard
Fireball
Minions Goblin Cage Battle Ram Inferno Tower Electro Wizard
Poison
Minions Goblin Cage Inferno Tower Electro Wizard
Lightning
Goblin Cage Valkyrie Battle Ram Inferno Tower Electro Wizard
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Inferno Tower Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Goblin Cage Valkyrie Battle Ram Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Minions Goblin Cage

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Goblin Cage Valkyrie Battle Ram
Goblin Cage
Minions Battle Ram The Log
Valkyrie
Minions Battle Ram Electro Wizard
Battle Ram
The Log Minions Goblin Cage Valkyrie Electro Wizard
Inferno Tower
Rage
Minions Electro Wizard
The Log
Battle Ram Goblin Cage
Electro Wizard
Valkyrie Battle Ram Rage

Defense Synergies 3 11

Minions
Valkyrie Goblin Cage Inferno Tower The Log Electro Wizard
Goblin Cage
Minions Inferno Tower The Log Electro Wizard
Valkyrie
Minions Inferno Tower The Log Electro Wizard
Battle Ram
Inferno Tower
The Log Electro Wizard Minions Goblin Cage Valkyrie
Rage
The Log
Inferno Tower Minions Goblin Cage Valkyrie Electro Wizard
Electro Wizard
Inferno Tower Minions Goblin Cage Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Cage Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Minions Goblin Cage Valkyrie The Log Electro Wizard
Goblin Cage Inferno Tower Minions Valkyrie Electro Wizard
Goblin Cage Inferno Tower Minions Valkyrie Electro Wizard
Goblin Cage Valkyrie The Log
The Log Minions Valkyrie Electro Wizard
Minions Inferno Tower Electro Wizard Goblin Cage
Goblin Cage Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Minions Goblin Cage
Valkyrie Inferno Tower Electro Wizard
Minions Valkyrie Electro Wizard The Log
Minions Inferno Tower Electro Wizard
Goblin Cage Inferno Tower Minions Valkyrie The Log Electro Wizard
Valkyrie Minions Goblin Cage The Log Electro Wizard
Inferno Tower Goblin Cage Electro Wizard
Inferno Tower Goblin Cage The Log Electro Wizard
Minions Goblin Cage Valkyrie Inferno Tower Electro Wizard
Goblin Cage Valkyrie Minions The Log Electro Wizard
Goblin Cage Valkyrie The Log Minions Electro Wizard
Goblin Cage Inferno Tower Electro Wizard
Valkyrie Minions The Log Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Cage Inferno Tower Electro Wizard
Electro Wizard Valkyrie The Log
Minions Goblin Cage Valkyrie Inferno Tower The Log Electro Wizard
Valkyrie Goblin Cage Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Cage Valkyrie
Minions Electro Wizard
Minions Goblin Cage Valkyrie Inferno Tower Electro Wizard
Inferno Tower Goblin Cage Valkyrie
Goblin Cage Electro Wizard Minions Valkyrie Inferno Tower The Log
Inferno Tower Goblin Cage
Minions Goblin Cage Valkyrie Inferno Tower
Goblin Cage Valkyrie The Log Electro Wizard
Goblin Cage Valkyrie Inferno Tower
Goblin Cage Valkyrie
Inferno Tower Electro Wizard Minions Goblin Cage Valkyrie The Log
Minions Valkyrie Goblin Cage Inferno Tower The Log Electro Wizard
Goblin Cage Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Valkyrie The Log
Minions
The Log
The Log
The Log
Minions Electro Wizard
Valkyrie The Log Electro Wizard
The Log
Minions
The Log
The Log
The Log
Minions
The Log Electro Wizard
Valkyrie The Log
Minions The Log
The Log
The Log
The Log Valkyrie
The Log Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard Minions
The Log
Electro Wizard
The Log
Electro Wizard Minions
Electro Wizard
The Log
Valkyrie Electro Wizard
The Log
Minions The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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