My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Goblin Hut Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Goblin Giant P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Musketeer Goblin Hut
Zap
Minions Goblin Hut Goblin Giant
Barbarian Barrel
Musketeer Goblin Hut
The Log
Musketeer Goblin Hut
Earthquake
Goblin Hut
Arrows
Minions Goblin Hut
Royal Delivery
Minions Musketeer Goblin Hut P.E.K.K.A Mother Witch
Fireball
Minions Musketeer Goblin Hut Mother Witch
Poison
Minions Musketeer Goblin Hut Mother Witch
Lightning
Musketeer Goblin Hut Mother Witch
Rocket
Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Musketeer Poison Mother Witch Goblin Hut Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Musketeer Poison

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Goblin Giant P.E.K.K.A
Musketeer
Goblin Hut Goblin Giant P.E.K.K.A
Goblin Hut
Musketeer Goblin Giant
Rage
Minions Goblin Giant Mother Witch
Poison
P.E.K.K.A Goblin Giant Mother Witch
Goblin Giant
Minions Musketeer Goblin Hut Rage Poison Mother Witch
P.E.K.K.A
Poison Minions Musketeer Mother Witch
Mother Witch
Rage Poison Goblin Giant P.E.K.K.A

Defense Synergies 0 7

Minions
Musketeer Goblin Giant P.E.K.K.A
Musketeer
Minions Goblin Hut P.E.K.K.A
Goblin Hut
Musketeer Mother Witch
Rage
Poison
Mother Witch
Goblin Giant
Minions
P.E.K.K.A
Minions Musketeer
Mother Witch
Goblin Hut Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Goblin Hut Goblin Giant
P.E.K.K.A Minions Musketeer Goblin Hut
Goblin Hut P.E.K.K.A Minions Musketeer
Goblin Hut P.E.K.K.A Minions Musketeer
Poison P.E.K.K.A
Minions Musketeer Mother Witch
Minions Musketeer Goblin Hut Poison
Musketeer Poison Goblin Giant P.E.K.K.A
P.E.K.K.A Minions Musketeer Goblin Hut
Musketeer
Minions Poison Mother Witch Musketeer Goblin Hut Goblin Giant
Minions Musketeer Goblin Hut Poison
Goblin Hut P.E.K.K.A Minions Musketeer
Minions Goblin Hut Poison P.E.K.K.A
P.E.K.K.A Goblin Hut
Goblin Hut P.E.K.K.A
Minions Musketeer Goblin Hut Poison P.E.K.K.A
Minions Musketeer Goblin Hut
Poison Minions Musketeer Goblin Hut Mother Witch
P.E.K.K.A Musketeer Goblin Hut
Minions Musketeer Poison Goblin Giant P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut P.E.K.K.A
Poison Musketeer
P.E.K.K.A Minions Musketeer Goblin Hut Goblin Giant
P.E.K.K.A Musketeer Goblin Giant
P.E.K.K.A Musketeer Goblin Hut Goblin Giant
Poison Mother Witch Minions Musketeer Goblin Hut Goblin Giant
P.E.K.K.A Minions Musketeer Goblin Hut Goblin Giant
P.E.K.K.A Goblin Giant
P.E.K.K.A Minions Goblin Hut Poison
P.E.K.K.A Musketeer Goblin Hut Goblin Giant
P.E.K.K.A Minions Musketeer Goblin Hut
P.E.K.K.A Poison Goblin Giant
P.E.K.K.A Goblin Giant
Musketeer
Goblin Hut Minions Musketeer Poison Goblin Giant P.E.K.K.A
Minions Poison Musketeer Goblin Hut P.E.K.K.A Mother Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Musketeer
Goblin Hut Poison Goblin Giant
Musketeer Poison
Poison
Poison Mother Witch Minions Musketeer Goblin Giant
Musketeer Poison
Poison
Poison
Minions Musketeer Poison
Poison Musketeer
Poison Musketeer
Poison Musketeer Goblin Hut
Minions Musketeer Poison
Musketeer Goblin Hut Poison
Musketeer Goblin Hut Poison
Musketeer Goblin Hut Poison
Poison
Minions
Musketeer Poison
Poison Mother Witch
Minions Musketeer Poison
Poison
Musketeer
Musketeer Poison
Poison Mother Witch
Poison Musketeer
Musketeer Poison
Poison Musketeer
Poison Musketeer Mother Witch
Minions Musketeer Goblin Hut Poison
Poison Musketeer
Poison
P.E.K.K.A
Poison
Minions Musketeer Goblin Hut
Poison Musketeer
Poison Musketeer
Musketeer Poison
Poison
Musketeer P.E.K.K.A
Minions Musketeer Poison
Musketeer Poison
Poison Musketeer Goblin Giant
P.E.K.K.A

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