My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Minions Musketeer Hog Rider Goblin Barrel Skeleton Army Baby Dragon
Zap
Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Musketeer Wizard Goblin Barrel Skeleton Army
The Log
Musketeer Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Musketeer Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Minions Musketeer Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Minions Musketeer Wizard Skeleton Army
Lightning
Musketeer Wizard Baby Dragon
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Skeleton Army Musketeer Hog Rider Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Barrel Skeleton Army Musketeer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Baby Dragon P.E.K.K.A
Musketeer
Hog Rider Baby Dragon P.E.K.K.A
Hog Rider
Minions Musketeer Wizard Goblin Barrel Baby Dragon
Wizard
Hog Rider P.E.K.K.A
Goblin Barrel
Hog Rider Skeleton Army Baby Dragon P.E.K.K.A
Skeleton Army
Goblin Barrel
Baby Dragon
Minions Musketeer Hog Rider Goblin Barrel P.E.K.K.A
P.E.K.K.A
Minions Musketeer Wizard Goblin Barrel Baby Dragon

Defense Synergies 0 9

Minions
Musketeer Baby Dragon P.E.K.K.A
Musketeer
Minions Skeleton Army Baby Dragon P.E.K.K.A
Hog Rider
Wizard
Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Musketeer Wizard
Baby Dragon
Minions Musketeer P.E.K.K.A
P.E.K.K.A
Minions Musketeer Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Wizard Baby Dragon
Skeleton Army P.E.K.K.A Minions Musketeer
Skeleton Army P.E.K.K.A Minions Musketeer
Skeleton Army P.E.K.K.A Minions Musketeer
Skeleton Army P.E.K.K.A
Skeleton Army Minions Musketeer Baby Dragon
Minions Musketeer Wizard Baby Dragon
Musketeer Baby Dragon P.E.K.K.A
P.E.K.K.A Minions Musketeer Skeleton Army
Skeleton Army Musketeer
Minions Skeleton Army Musketeer Wizard Baby Dragon
Minions Musketeer Wizard Baby Dragon
Skeleton Army P.E.K.K.A Minions Musketeer Wizard
Wizard Skeleton Army Minions Baby Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Wizard Minions Musketeer Skeleton Army P.E.K.K.A
Minions Musketeer Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Minions Musketeer
P.E.K.K.A Musketeer
Wizard Skeleton Army Minions Musketeer Baby Dragon P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Musketeer Wizard Baby Dragon
Skeleton Army P.E.K.K.A Minions Musketeer
Skeleton Army P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Skeleton Army
Wizard Minions Musketeer Baby Dragon
Skeleton Army P.E.K.K.A Minions Musketeer
P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Skeleton Army Baby Dragon
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Minions Musketeer
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Wizard
Wizard Musketeer Skeleton Army Baby Dragon
Skeleton Army Minions Musketeer Baby Dragon P.E.K.K.A
Minions Musketeer Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer
Wizard Baby Dragon
Wizard Minions Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Minions Musketeer
Musketeer Wizard
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Minions Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Minions
Musketeer Wizard Baby Dragon
Wizard Baby Dragon
Minions Musketeer Baby Dragon
Wizard
Musketeer
Musketeer Baby Dragon
Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Minions Musketeer Wizard
Musketeer Wizard
P.E.K.K.A
Wizard
Minions Musketeer Skeleton Army
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer P.E.K.K.A
Minions Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
P.E.K.K.A
Wizard

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