My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Wall Breakers Goblin Curse
Giant Snowball
Minions Wall Breakers Goblin Curse
Zap
Minions Royal Giant Inferno Tower Wall Breakers Goblin Curse
Barbarian Barrel
Inferno Tower Wizard Wall Breakers Goblin Curse
The Log
Royal Giant Wall Breakers Goblin Curse
Earthquake
Inferno Tower
Arrows
Minions Wall Breakers Goblin Curse
Royal Delivery
Minions Wizard Wall Breakers
Fireball
Minions Inferno Tower Wizard Wall Breakers
Poison
Minions Inferno Tower Wizard Goblin Curse
Lightning
Inferno Tower Wizard Goblinstein
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Goblin Curse

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Goblin Curse Minions Inferno Tower Wizard Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Wall Breakers Goblin Curse Minions

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Wall Breakers
Royal Giant
Minions Wizard Mirror
Inferno Tower
Wizard
Royal Giant
Mirror
Royal Giant Wall Breakers
Wall Breakers
Minions Mirror
Goblin Curse
Goblinstein

Defense Synergies 0 2

Minions
Inferno Tower
Royal Giant
Inferno Tower
Minions Mirror
Wizard
Mirror
Inferno Tower
Wall Breakers
Goblin Curse
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Wizard
Inferno Tower Minions Goblin Curse
Inferno Tower Minions Goblin Curse
Inferno Tower Minions Goblin Curse
Minions
Minions Inferno Tower Wizard Goblin Curse
Inferno Tower
Inferno Tower Minions Goblin Curse
Inferno Tower
Minions Goblin Curse Wizard
Minions Inferno Tower Wizard Goblin Curse
Inferno Tower Minions Wizard Goblin Curse
Wizard Minions Goblin Curse
Inferno Tower Goblin Curse
Inferno Tower Goblin Curse
Wizard Minions Inferno Tower
Minions Wizard
Wizard Minions Goblin Curse
Inferno Tower Goblin Curse
Wizard Minions Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower
Wizard
Minions Inferno Tower
Inferno Tower
Inferno Tower Goblin Curse
Wizard Minions Goblin Curse
Minions Inferno Tower
Inferno Tower Goblin Curse
Minions Inferno Tower
Inferno Tower Goblin Curse
Minions Inferno Tower
Inferno Tower Wizard Goblin Curse
Wizard Goblin Curse
Inferno Tower Minions
Minions Inferno Tower Wizard Goblin Curse
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse
Wizard Goblin Curse
Wizard Minions Goblin Curse
Wizard
Wizard Goblin Curse
Wizard
Minions
Wizard
Wizard Goblin Curse
Minions
Wizard
Wizard
Minions
Wizard
Wizard Goblin Curse
Minions
Wizard
Goblin Curse Wizard
Wizard
Wizard
Goblin Curse
Wizard Goblin Curse
Minions Wizard
Wizard
Wizard Goblin Curse
Minions
Wizard Goblin Curse
Wizard
Wizard
Minions
Wizard

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