My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut P.E.K.K.A Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Goblin Hut Skeleton Army
Zap
Minions Goblin Hut Skeleton Army
Barbarian Barrel
Valkyrie Goblin Hut Skeleton Army
The Log
Hog Rider Goblin Hut Skeleton Army
Earthquake
Hog Rider Goblin Hut Skeleton Army
Arrows
Minions Goblin Hut Skeleton Army
Royal Delivery
Minions Valkyrie Hog Rider Goblin Hut Skeleton Army P.E.K.K.A
Fireball
Minions Hog Rider Goblin Hut Skeleton Army
Poison
Minions Goblin Hut Skeleton Army
Lightning
Valkyrie Goblin Hut
Rocket
Valkyrie Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Valkyrie Hog Rider Golden Knight Goblin Hut P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Valkyrie Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Valkyrie P.E.K.K.A
Valkyrie
Hog Rider Minions Goblin Hut P.E.K.K.A
Hog Rider
Minions Valkyrie Goblin Hut Mega Knight Golden Knight
Goblin Hut
Valkyrie Hog Rider Mega Knight Golden Knight
Skeleton Army
P.E.K.K.A
Minions Valkyrie
Mega Knight
Minions Hog Rider Goblin Hut
Golden Knight
Hog Rider Goblin Hut

Defense Synergies 1 6

Minions
Valkyrie P.E.K.K.A Mega Knight Golden Knight
Valkyrie
Minions Goblin Hut P.E.K.K.A
Hog Rider
Goblin Hut
Valkyrie Skeleton Army
Skeleton Army
Goblin Hut
P.E.K.K.A
Minions Valkyrie
Mega Knight
Minions
Golden Knight
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Goblin Hut Golden Knight
Skeleton Army P.E.K.K.A Minions Valkyrie Goblin Hut Mega Knight
Goblin Hut Skeleton Army P.E.K.K.A Mega Knight Minions Valkyrie
Goblin Hut Skeleton Army P.E.K.K.A Minions Valkyrie Mega Knight
Valkyrie Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Minions Valkyrie Mega Knight
Minions Goblin Hut
Valkyrie P.E.K.K.A Mega Knight Golden Knight
P.E.K.K.A Minions Goblin Hut Skeleton Army
Skeleton Army Valkyrie Mega Knight
Minions Valkyrie Skeleton Army Goblin Hut Mega Knight
Minions Goblin Hut
Goblin Hut Skeleton Army P.E.K.K.A Mega Knight Minions Valkyrie
Valkyrie Skeleton Army Mega Knight Minions Goblin Hut P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A Goblin Hut Mega Knight
Skeleton Army Goblin Hut P.E.K.K.A Mega Knight
Mega Knight Minions Valkyrie Goblin Hut Skeleton Army P.E.K.K.A
Valkyrie Mega Knight Minions Goblin Hut Skeleton Army Golden Knight
Valkyrie Minions Goblin Hut Mega Knight
P.E.K.K.A Goblin Hut
Valkyrie Skeleton Army Mega Knight Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Goblin Hut P.E.K.K.A
Valkyrie Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Minions Valkyrie Goblin Hut Golden Knight
Valkyrie Skeleton Army P.E.K.K.A Mega Knight
P.E.K.K.A Valkyrie Goblin Hut Skeleton Army Mega Knight
Minions Goblin Hut
Skeleton Army P.E.K.K.A Minions Valkyrie Goblin Hut
P.E.K.K.A Mega Knight Valkyrie Skeleton Army
P.E.K.K.A Mega Knight Minions Valkyrie Goblin Hut Skeleton Army
P.E.K.K.A Goblin Hut Skeleton Army
P.E.K.K.A Mega Knight Minions Valkyrie Goblin Hut Golden Knight
Skeleton Army P.E.K.K.A Mega Knight Valkyrie
Skeleton Army P.E.K.K.A Mega Knight Valkyrie Golden Knight
Valkyrie Skeleton Army Mega Knight
Goblin Hut Skeleton Army Minions Valkyrie P.E.K.K.A Golden Knight
Minions Valkyrie Mega Knight Goblin Hut P.E.K.K.A Golden Knight
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Golden Knight
Golden Knight
Goblin Hut
Valkyrie
Valkyrie Mega Knight
Minions
Golden Knight
Minions
Valkyrie Golden Knight
Goblin Hut Golden Knight
Minions
Goblin Hut
Goblin Hut Golden Knight
Goblin Hut Mega Knight
Minions
Mega Knight
Valkyrie Mega Knight Golden Knight
Minions Mega Knight
Valkyrie Mega Knight
Golden Knight
Mega Knight Golden Knight
Golden Knight
Minions Goblin Hut
Mega Knight
P.E.K.K.A Mega Knight
Minions Goblin Hut Skeleton Army
Valkyrie Mega Knight
P.E.K.K.A Mega Knight
Minions Golden Knight
Mega Knight Golden Knight
P.E.K.K.A
Mega Knight

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