My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Dark Prince Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Wall Breakers Dark Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Lava Hound
Giant Snowball
Goblin Hut Wall Breakers Lava Hound
Zap
Mortar Goblin Hut Wall Breakers Dark Prince Lava Hound
Barbarian Barrel
Electro Spirit Mortar Goblin Hut Wall Breakers Dark Prince Electro Wizard
The Log
Electro Spirit Goblin Hut Wall Breakers Dark Prince
Earthquake
Mortar Goblin Hut
Arrows
Electro Spirit Goblin Hut Wall Breakers Lava Hound
Royal Delivery
Electro Spirit Goblin Hut Wall Breakers Dark Prince Electro Wizard Lava Hound
Fireball
Mortar Goblin Hut Wall Breakers Electro Wizard Lava Hound
Poison
Mortar Goblin Hut Electro Wizard Lava Hound
Lightning
Mortar Goblin Hut Dark Prince Electro Wizard
Rocket
Mortar Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Rage Mortar Dark Prince Electro Wizard Goblin Hut Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Wall Breakers Rage Mortar

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Mortar
Goblin Hut Dark Prince
Goblin Hut
Mortar Dark Prince Lava Hound
Wall Breakers
Electro Spirit Electro Wizard
Rage
Dark Prince Electro Wizard
Dark Prince
Mortar Goblin Hut Rage Electro Wizard
Electro Wizard
Wall Breakers Rage Dark Prince
Lava Hound
Goblin Hut

Defense Synergies 0 7

Electro Spirit
Dark Prince Electro Wizard
Mortar
Goblin Hut Electro Wizard
Goblin Hut
Mortar Dark Prince Electro Wizard
Wall Breakers
Rage
Dark Prince
Electro Spirit Goblin Hut Electro Wizard
Electro Wizard
Electro Spirit Mortar Goblin Hut Dark Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Goblin Hut Electro Wizard
Mortar Goblin Hut Dark Prince Electro Wizard
Mortar Goblin Hut Dark Prince Electro Wizard
Goblin Hut Mortar Dark Prince Electro Wizard
Dark Prince
Electro Spirit Dark Prince Electro Wizard
Electro Wizard Electro Spirit Mortar Goblin Hut
Electro Spirit Electro Wizard
Mortar Goblin Hut
Dark Prince Electro Wizard
Electro Wizard Electro Spirit Goblin Hut Dark Prince
Goblin Hut Electro Wizard
Mortar Goblin Hut Dark Prince Electro Wizard
Electro Spirit Mortar Goblin Hut Dark Prince Electro Wizard
Mortar Goblin Hut Electro Wizard
Mortar Goblin Hut Electro Wizard
Mortar Goblin Hut Dark Prince Electro Wizard
Mortar Electro Spirit Goblin Hut Dark Prince Electro Wizard
Mortar Electro Spirit Goblin Hut Dark Prince Electro Wizard
Mortar Goblin Hut Electro Wizard
Dark Prince Electro Spirit Electro Wizard
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Dark Prince Electro Wizard
Electro Wizard Mortar
Goblin Hut Dark Prince Electro Wizard
Dark Prince Electro Wizard
Goblin Hut Dark Prince
Electro Spirit Goblin Hut Electro Wizard
Dark Prince Goblin Hut Electro Wizard
Dark Prince
Electro Wizard Electro Spirit Mortar Goblin Hut Dark Prince
Goblin Hut
Goblin Hut Dark Prince
Dark Prince Electro Wizard
Dark Prince
Goblin Hut Electro Wizard Electro Spirit Mortar Dark Prince
Electro Spirit Goblin Hut Dark Prince Electro Wizard
Electro Spirit Mortar Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Electro Wizard
Goblin Hut
Dark Prince
Mortar Dark Prince
Electro Spirit
Mortar
Mortar
Electro Wizard
Mortar Dark Prince Electro Wizard
Mortar Goblin Hut
Mortar
Mortar Goblin Hut
Mortar Goblin Hut
Mortar Goblin Hut
Mortar
Mortar Dark Prince Electro Wizard
Mortar
Mortar
Electro Spirit Mortar Dark Prince
Mortar Electro Wizard
Mortar
Mortar
Electro Wizard
Electro Wizard Electro Spirit Goblin Hut
Mortar
Electro Spirit Electro Wizard
Electro Wizard Electro Spirit Goblin Hut Dark Prince
Electro Wizard
Dark Prince Electro Wizard
Mortar
Dark Prince
Electro Spirit Electro Wizard
Electro Wizard
Mortar Dark Prince Electro Wizard
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: