My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Heal Spirit Wall Breakers Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Giant Skeleton
Giant Snowball
Wall Breakers Goblin Barrel Lumberjack Little Prince
Zap
Mortar Wall Breakers Goblin Barrel Little Prince
Barbarian Barrel
Mortar Heal Spirit Wall Breakers Goblin Barrel Executioner Giant Skeleton Lumberjack Little Prince
The Log
Heal Spirit Wall Breakers Goblin Barrel Giant Skeleton Lumberjack Little Prince
Earthquake
Mortar Goblin Barrel
Arrows
Heal Spirit Wall Breakers Goblin Barrel Little Prince
Royal Delivery
Heal Spirit Wall Breakers Goblin Barrel Executioner Giant Skeleton Lumberjack Little Prince
Fireball
Mortar Wall Breakers Goblin Barrel Executioner Lumberjack Little Prince
Poison
Mortar Executioner Little Prince
Lightning
Mortar Executioner Lumberjack Little Prince
Rocket
Mortar Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Wall Breakers Goblin Barrel Little Prince Mortar Lumberjack Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Wall Breakers Goblin Barrel Little Prince

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Heal Spirit
Giant Skeleton Lumberjack
Wall Breakers
Goblin Barrel
Giant Skeleton Lumberjack
Executioner
Giant Skeleton
Heal Spirit Goblin Barrel Lumberjack
Lumberjack
Heal Spirit Goblin Barrel Giant Skeleton
Little Prince

Defense Synergies 0 6

Mortar
Lumberjack
Heal Spirit
Wall Breakers
Goblin Barrel
Executioner
Giant Skeleton Lumberjack
Giant Skeleton
Executioner Lumberjack Little Prince
Lumberjack
Mortar Executioner Giant Skeleton Little Prince
Little Prince
Giant Skeleton Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Executioner
Lumberjack Mortar Executioner
Mortar Lumberjack Executioner Giant Skeleton
Lumberjack Mortar
Giant Skeleton Lumberjack
Executioner Lumberjack
Mortar Executioner Little Prince
Giant Skeleton
Mortar Lumberjack
Giant Skeleton Lumberjack Little Prince
Executioner Giant Skeleton Lumberjack
Executioner
Mortar Lumberjack Giant Skeleton
Executioner Mortar Lumberjack
Mortar Lumberjack
Mortar Lumberjack
Mortar Executioner Lumberjack
Mortar Executioner Lumberjack Little Prince
Mortar Executioner Giant Skeleton Lumberjack Little Prince
Mortar Lumberjack
Executioner Giant Skeleton Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton
Mortar Executioner Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Executioner Lumberjack
Executioner
Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Mortar
Giant Skeleton Lumberjack
Giant Skeleton
Giant Skeleton Executioner Lumberjack
Executioner
Mortar Executioner Giant Skeleton Lumberjack Little Prince
Executioner Giant Skeleton
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Giant Skeleton
Mortar Executioner
Giant Skeleton
Giant Skeleton
Executioner Mortar
Executioner
Mortar Executioner
Executioner
Mortar
Lumberjack
Mortar
Executioner
Mortar Executioner
Mortar
Mortar
Mortar Executioner
Mortar Executioner
Mortar
Mortar Executioner
Mortar Little Prince
Giant Skeleton
Mortar
Mortar Executioner Little Prince
Mortar Executioner
Mortar
Mortar
Executioner Little Prince
Mortar
Giant Skeleton
Executioner
Executioner Lumberjack
Mortar Executioner
Giant Skeleton
Executioner
Giant Skeleton
Executioner
Mortar Executioner Giant Skeleton Little Prince
Mortar

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