My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Goblin Drill
Giant Snowball
Musketeer Guards Skeleton Army Goblin Drill
Zap
Mortar Guards Skeleton Army Goblin Drill
Barbarian Barrel
Mortar Musketeer Guards Skeleton Army Goblin Drill
The Log
Musketeer Guards Skeleton Army Goblin Drill
Earthquake
Mortar Guards Skeleton Army Goblin Drill
Arrows
Guards Skeleton Army Goblin Drill
Royal Delivery
Musketeer Guards Skeleton Army Goblin Drill Mother Witch
Fireball
Mortar Musketeer Skeleton Army Goblin Drill Mother Witch
Poison
Mortar Musketeer Guards Skeleton Army Goblin Drill Mother Witch
Lightning
Mortar Musketeer Mother Witch
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Goblin Machine Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Goblin Drill Mother Witch Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Skeleton Army Mortar Musketeer Goblin Drill Mother Witch Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Skeleton Army Mortar Musketeer

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Musketeer
Musketeer
Mortar Mega Knight
Guards
Skeleton Army
Goblin Drill
Goblin Machine Mother Witch Mega Knight
Mother Witch
Goblin Drill Mega Knight
Goblin Machine
Goblin Drill
Mega Knight
Musketeer Goblin Drill Mother Witch

Defense Synergies 1 12

Mortar
Musketeer Guards Skeleton Army
Musketeer
Guards Mortar Skeleton Army Goblin Drill Mega Knight
Guards
Musketeer Mortar Skeleton Army Goblin Drill Mother Witch
Skeleton Army
Mortar Musketeer Guards Goblin Drill
Goblin Drill
Musketeer Guards Skeleton Army Mother Witch
Mother Witch
Guards Goblin Drill Mega Knight
Goblin Machine
Mega Knight
Musketeer Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer
Skeleton Army Mortar Musketeer Goblin Drill Mega Knight
Mortar Skeleton Army Mega Knight Musketeer Goblin Drill
Skeleton Army Mortar Musketeer Guards Goblin Drill Mega Knight
Skeleton Army Mega Knight
Skeleton Army Musketeer Guards Mother Witch Mega Knight
Musketeer Mortar
Musketeer Mega Knight
Mortar Musketeer Skeleton Army Goblin Drill
Guards Skeleton Army Musketeer Mega Knight
Guards Skeleton Army Mother Witch Musketeer Goblin Drill Mega Knight
Musketeer
Mortar Skeleton Army Goblin Drill Mega Knight Musketeer Guards
Skeleton Army Mega Knight Mortar Guards Goblin Drill
Skeleton Army Mortar Goblin Drill Mega Knight
Skeleton Army Mortar Goblin Drill Mega Knight
Mega Knight Mortar Musketeer Skeleton Army Goblin Drill
Mortar Mega Knight Musketeer Guards Skeleton Army Goblin Drill
Mortar Goblin Drill Musketeer Guards Mother Witch Mega Knight
Mortar Musketeer Goblin Drill
Skeleton Army Mega Knight Musketeer Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Mega Knight
Mortar Musketeer Mega Knight
Guards Skeleton Army Mega Knight Musketeer
Guards Skeleton Army Mega Knight Musketeer
Musketeer Guards Skeleton Army Goblin Drill Mega Knight
Mother Witch Musketeer
Guards Skeleton Army Musketeer
Mega Knight Skeleton Army
Mega Knight Mortar Skeleton Army
Musketeer Guards Skeleton Army Goblin Drill
Mega Knight Musketeer Guards
Skeleton Army Mega Knight Guards
Skeleton Army Mega Knight Guards
Musketeer Skeleton Army Mega Knight
Guards Skeleton Army Mortar Musketeer Goblin Drill
Mega Knight Musketeer Mother Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer Guards Goblin Drill
Mortar Musketeer
Goblin Drill
Musketeer Guards
Mortar Mega Knight
Mother Witch Musketeer Goblin Machine
Mortar Musketeer
Mortar
Musketeer Guards
Mortar Musketeer Goblin Machine
Musketeer
Mortar Musketeer
Mortar Musketeer
Mortar Musketeer
Mortar Musketeer Goblin Drill
Mortar Musketeer Mega Knight
Mortar
Mortar Musketeer Goblin Machine Mega Knight
Mortar Mother Witch Goblin Machine Mega Knight
Musketeer Mega Knight
Musketeer
Mortar Musketeer Goblin Drill
Mother Witch Mortar Goblin Machine Mega Knight
Mortar Musketeer
Mortar Musketeer Mega Knight
Mortar Musketeer
Musketeer Mother Witch
Musketeer Guards
Mortar Musketeer Mega Knight
Mega Knight
Musketeer Guards Skeleton Army
Musketeer
Musketeer Mega Knight
Mortar Musketeer
Musketeer Mega Knight
Musketeer Guards
Musketeer
Mortar Musketeer Mega Knight
Mortar Mega Knight

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