My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Royal Ghost Bandit Magic Archer Mother Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Bandit Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Royal Ghost Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Bandit Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit
Giant Snowball
Musketeer
Zap
Dark Prince Bandit
Barbarian Barrel
Musketeer Dark Prince Royal Ghost Bandit Magic Archer
The Log
Musketeer Dark Prince Bandit
Earthquake
Arrows
Royal Delivery
Musketeer Dark Prince Royal Ghost Bandit Magic Archer Mother Witch
Fireball
Musketeer Bandit Magic Archer Mother Witch
Poison
Musketeer Magic Archer Mother Witch
Lightning
Musketeer Dark Prince Bandit Magic Archer Mother Witch
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Royal Ghost Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Bandit Musketeer Dark Prince Magic Archer Mother Witch Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Ghost Bandit Musketeer Dark Prince

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Dark Prince Royal Ghost Bandit Mega Knight
Dark Prince
Musketeer Royal Ghost Bandit Magic Archer Mother Witch
Royal Ghost
Musketeer Dark Prince Bandit Magic Archer Mother Witch Mega Knight Golden Knight
Bandit
Musketeer Dark Prince Royal Ghost Magic Archer Mega Knight Golden Knight
Magic Archer
Dark Prince Royal Ghost Bandit Mother Witch Mega Knight Golden Knight
Mother Witch
Dark Prince Royal Ghost Magic Archer Mega Knight
Mega Knight
Musketeer Royal Ghost Bandit Magic Archer Mother Witch
Golden Knight
Royal Ghost Bandit Magic Archer

Defense Synergies 0 17

Musketeer
Dark Prince Royal Ghost Bandit Mega Knight Golden Knight
Dark Prince
Musketeer Royal Ghost Bandit Magic Archer Mother Witch
Royal Ghost
Musketeer Dark Prince Mother Witch Mega Knight
Bandit
Musketeer Dark Prince Magic Archer Mega Knight
Magic Archer
Dark Prince Bandit Mother Witch Mega Knight
Mother Witch
Dark Prince Royal Ghost Magic Archer Mega Knight Golden Knight
Mega Knight
Musketeer Royal Ghost Bandit Magic Archer Mother Witch
Golden Knight
Musketeer Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Magic Archer Golden Knight
Musketeer Dark Prince Bandit Mega Knight
Mega Knight Musketeer Dark Prince Bandit
Musketeer Dark Prince Bandit Mega Knight
Dark Prince Mega Knight
Musketeer Dark Prince Royal Ghost Bandit Magic Archer Mother Witch Mega Knight
Musketeer Magic Archer
Musketeer Bandit Magic Archer Mega Knight Golden Knight
Musketeer
Musketeer Dark Prince Royal Ghost Bandit Mega Knight
Mother Witch Musketeer Dark Prince Royal Ghost Bandit Magic Archer Mega Knight
Musketeer Magic Archer
Mega Knight Musketeer Dark Prince Bandit
Mega Knight Dark Prince Royal Ghost Magic Archer Golden Knight
Bandit Mega Knight
Bandit Mega Knight
Mega Knight Musketeer Dark Prince
Mega Knight Musketeer Dark Prince Royal Ghost Bandit Magic Archer Golden Knight
Musketeer Dark Prince Royal Ghost Bandit Magic Archer Mother Witch Mega Knight
Musketeer
Dark Prince Royal Ghost Mega Knight Musketeer Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Royal Ghost Bandit
Bandit Musketeer Royal Ghost Magic Archer Mega Knight
Bandit Mega Knight Musketeer Dark Prince Golden Knight
Dark Prince Mega Knight Musketeer Bandit
Musketeer Dark Prince Bandit Mega Knight
Mother Witch Musketeer Magic Archer
Dark Prince Musketeer Bandit
Mega Knight Dark Prince
Mega Knight Dark Prince Bandit Magic Archer
Musketeer
Mega Knight Musketeer Dark Prince Golden Knight
Mega Knight Dark Prince
Dark Prince Mega Knight Bandit Golden Knight
Musketeer Magic Archer Mega Knight
Musketeer Dark Prince Magic Archer Golden Knight
Mega Knight Musketeer Dark Prince Royal Ghost Magic Archer Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Royal Ghost Bandit Golden Knight
Musketeer Royal Ghost Bandit Magic Archer Golden Knight
Bandit Magic Archer
Musketeer Dark Prince
Dark Prince Magic Archer Mega Knight
Mother Witch Musketeer Magic Archer
Musketeer Magic Archer
Magic Archer
Bandit Golden Knight
Musketeer
Musketeer Dark Prince Bandit Magic Archer Golden Knight
Musketeer Magic Archer
Musketeer Bandit Magic Archer Golden Knight
Musketeer Bandit Magic Archer
Musketeer Magic Archer
Musketeer Bandit Magic Archer Golden Knight
Magic Archer Musketeer Bandit Mega Knight
Musketeer Dark Prince Bandit Magic Archer Mega Knight
Magic Archer Mother Witch Mega Knight Golden Knight
Musketeer Magic Archer Mega Knight
Musketeer
Musketeer
Mother Witch Dark Prince Magic Archer Mega Knight
Musketeer Royal Ghost Bandit Magic Archer Golden Knight
Musketeer Bandit Magic Archer Mega Knight Golden Knight
Musketeer Bandit Magic Archer Golden Knight
Musketeer Magic Archer Mother Witch
Musketeer
Musketeer Bandit Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Musketeer Dark Prince Bandit Magic Archer
Musketeer Magic Archer
Musketeer Dark Prince Magic Archer Mega Knight
Musketeer Magic Archer
Musketeer Dark Prince Mega Knight
Musketeer Magic Archer Golden Knight
Musketeer Magic Archer
Musketeer Dark Prince Royal Ghost Bandit Magic Archer Mega Knight Golden Knight
Mega Knight

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