My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Goblin Demolisher Princess Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Demolisher Goblin Barrel Guards
Giant Snowball
Mega Minion Goblin Barrel Guards Princess
Zap
Royal Giant Inferno Tower Goblin Barrel Guards Princess
Barbarian Barrel
Inferno Tower Goblin Barrel Guards Princess
The Log
Royal Giant Goblin Demolisher Goblin Barrel Guards Princess
Earthquake
Inferno Tower Goblin Barrel Guards
Arrows
Goblin Barrel Guards Princess
Royal Delivery
Mega Minion Goblin Demolisher Goblin Barrel Guards Princess
Fireball
Mega Minion Inferno Tower Goblin Barrel Princess
Poison
Mega Minion Inferno Tower Guards Princess
Lightning
Mega Minion Inferno Tower Monk
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Goblin Demolisher Inferno Tower Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Goblin Barrel Guards Princess Goblin Demolisher Inferno Tower Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mega Minion Goblin Barrel Guards Princess

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Goblin Barrel Mega Minion Goblin Demolisher Guards Princess Monk
Mega Minion
Royal Giant
Goblin Demolisher
Royal Giant
Inferno Tower
Goblin Barrel
Royal Giant Guards Princess
Guards
Royal Giant Goblin Barrel
Princess
Royal Giant Goblin Barrel
Monk
Royal Giant

Defense Synergies 1 5

Royal Giant
Mega Minion
Inferno Tower Guards Princess
Goblin Demolisher
Inferno Tower
Guards Mega Minion Princess
Goblin Barrel
Guards
Inferno Tower Mega Minion Princess
Princess
Mega Minion Inferno Tower Guards
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Goblin Demolisher Inferno Tower
Inferno Tower Mega Minion Monk
Inferno Tower Mega Minion
Inferno Tower Mega Minion Guards Monk
Goblin Demolisher Princess Monk
Mega Minion Goblin Demolisher Guards
Mega Minion Inferno Tower Princess
Inferno Tower Monk
Inferno Tower Princess
Guards Inferno Tower
Guards Mega Minion Goblin Demolisher Princess
Mega Minion Inferno Tower Princess
Inferno Tower Guards
Mega Minion Goblin Demolisher Guards Princess
Inferno Tower
Inferno Tower Monk
Inferno Tower
Mega Minion Goblin Demolisher Guards
Mega Minion Goblin Demolisher Guards Princess
Inferno Tower
Goblin Demolisher Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower
Mega Minion Monk
Guards Inferno Tower
Guards Inferno Tower Monk
Inferno Tower Guards
Goblin Demolisher Princess Monk
Guards Mega Minion Inferno Tower
Inferno Tower
Mega Minion Inferno Tower Monk
Inferno Tower Mega Minion Guards
Mega Minion Inferno Tower Guards
Monk Guards
Inferno Tower Guards
Goblin Demolisher Princess
Inferno Tower Guards Mega Minion Monk
Mega Minion Inferno Tower Princess
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards Monk
Monk Princess
Guards
Goblin Demolisher
Mega Minion Princess Monk
Goblin Demolisher Princess
Goblin Demolisher Princess
Monk
Guards
Monk Princess
Monk Princess
Princess
Princess Monk
Princess
Goblin Demolisher Princess
Goblin Demolisher Princess
Monk
Mega Minion Goblin Demolisher Princess Monk
Goblin Demolisher Princess Monk
Monk
Princess
Monk
Monk
Goblin Demolisher Princess
Mega Minion
Princess Monk
Princess Monk
Princess
Mega Minion Guards
Mega Minion
Princess Monk
Princess Monk
Guards Princess
Mega Minion Princess Monk
Mega Minion Princess
Princess
Monk
Mega Minion
Guards Princess
Princess
Princess Monk
Monk

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