My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer Witch Giant Skeleton Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards Giant Skeleton
Giant Snowball
Bats Musketeer Guards Witch Princess
Zap
Bats Royal Giant Guards Witch Princess
Barbarian Barrel
Musketeer Guards Witch Giant Skeleton Princess
The Log
Royal Giant Musketeer Guards Witch Giant Skeleton Princess
Earthquake
Guards Witch
Arrows
Bats Guards Witch Princess
Royal Delivery
Bats Musketeer Guards Witch Giant Skeleton Princess Mother Witch
Fireball
Musketeer Witch Princess Mother Witch
Poison
Bats Musketeer Guards Witch Princess Mother Witch
Lightning
Musketeer Witch Mother Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Giant Skeleton Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Princess Musketeer Mother Witch Witch Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Guards Princess Musketeer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Giant Skeleton
Royal Giant
Bats Mother Witch Musketeer Guards Witch Giant Skeleton Princess
Musketeer
Royal Giant Giant Skeleton
Guards
Royal Giant
Witch
Royal Giant Giant Skeleton
Giant Skeleton
Bats Royal Giant Musketeer Witch Princess Mother Witch
Princess
Royal Giant Giant Skeleton Mother Witch
Mother Witch
Royal Giant Giant Skeleton Princess

Defense Synergies 1 11

Bats
Musketeer Giant Skeleton
Royal Giant
Musketeer
Guards Bats Giant Skeleton
Guards
Musketeer Witch Giant Skeleton Princess Mother Witch
Witch
Guards Giant Skeleton
Giant Skeleton
Bats Musketeer Guards Witch Princess Mother Witch
Princess
Guards Giant Skeleton Mother Witch
Mother Witch
Guards Giant Skeleton Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Bats Musketeer Witch
Witch Bats Musketeer Giant Skeleton
Witch Bats Musketeer Guards
Giant Skeleton Princess
Bats Musketeer Guards Mother Witch
Bats Musketeer Witch Princess
Musketeer Giant Skeleton
Witch Musketeer Princess
Guards Musketeer Giant Skeleton
Bats Guards Witch Mother Witch Musketeer Giant Skeleton Princess
Musketeer Bats Witch Princess
Bats Musketeer Guards Witch Giant Skeleton
Bats Guards Witch Princess
Bats Musketeer Witch
Bats Musketeer Guards Witch
Witch Bats Musketeer Guards Giant Skeleton Princess Mother Witch
Musketeer
Bats Musketeer Guards Witch Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch Giant Skeleton
Musketeer
Guards Giant Skeleton Bats Musketeer Witch
Guards Giant Skeleton Bats Musketeer
Giant Skeleton Musketeer Guards Witch
Mother Witch Bats Musketeer Witch Princess
Guards Bats Musketeer Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Witch
Witch Musketeer Guards
Bats Musketeer Guards Witch Giant Skeleton
Guards Giant Skeleton
Giant Skeleton Guards Witch
Musketeer Witch Princess
Guards Witch Bats Musketeer Giant Skeleton
Bats Musketeer Witch Giant Skeleton Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Guards Giant Skeleton
Musketeer Princess
Giant Skeleton
Musketeer Guards Giant Skeleton
Mother Witch Bats Musketeer Witch Princess
Musketeer Witch Princess
Princess
Bats Musketeer Guards
Musketeer Princess
Musketeer Princess
Musketeer Princess
Musketeer Princess
Princess Musketeer
Musketeer Witch Princess
Musketeer Princess
Bats
Musketeer Princess
Witch Princess Mother Witch
Musketeer Giant Skeleton
Princess
Musketeer
Musketeer
Mother Witch Witch Princess
Witch
Musketeer Witch Princess
Musketeer Witch Princess
Musketeer
Bats Musketeer Witch Princess Mother Witch
Bats Musketeer Guards Witch
Musketeer
Princess
Giant Skeleton
Princess
Bats Musketeer Guards Witch Princess
Musketeer Witch Princess
Musketeer Princess
Musketeer Princess
Giant Skeleton
Musketeer
Bats Musketeer Guards Witch Giant Skeleton Princess
Bats Musketeer Witch Princess
Musketeer Witch Giant Skeleton Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: