My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Dragon Executioner Lumberjack Mother Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Ram Rider
Giant Snowball
Electro Dragon Lumberjack Ram Rider
Zap
Royal Giant Ram Rider
Barbarian Barrel
Executioner Lumberjack
The Log
Royal Giant Lumberjack Ram Rider
Earthquake
Arrows
Royal Delivery
Electro Dragon Executioner Lumberjack Mother Witch Ram Rider
Fireball
Electro Dragon Executioner Lumberjack Mother Witch Ram Rider
Poison
Electro Dragon Executioner Mother Witch
Lightning
Electro Dragon Executioner Lumberjack Mother Witch Ram Rider
Rocket
Electro Dragon Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Lumberjack Mother Witch Electro Dragon Executioner Ram Rider Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Void Lumberjack Mother Witch Electro Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Mother Witch Void Electro Dragon Executioner Lumberjack
Void
Royal Giant
Electro Dragon
Royal Giant Executioner Mother Witch Mega Knight
Executioner
Royal Giant Electro Dragon Mega Knight
Lumberjack
Royal Giant Ram Rider Mega Knight
Mother Witch
Royal Giant Electro Dragon Ram Rider Mega Knight
Ram Rider
Lumberjack Mother Witch Mega Knight
Mega Knight
Electro Dragon Executioner Lumberjack Mother Witch Ram Rider

Defense Synergies 0 6

Royal Giant
Void
Electro Dragon
Lumberjack
Executioner
Lumberjack Mega Knight
Lumberjack
Electro Dragon Executioner Mother Witch Ram Rider
Mother Witch
Lumberjack Mega Knight
Ram Rider
Lumberjack
Mega Knight
Executioner Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Dragon Executioner Ram Rider
Lumberjack Electro Dragon Executioner Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Void Electro Dragon Executioner
Lumberjack Electro Dragon Ram Rider Mega Knight
Lumberjack Mega Knight
Electro Dragon Executioner Lumberjack Mother Witch Mega Knight
Ram Rider Void Electro Dragon Executioner
Void Electro Dragon Ram Rider Mega Knight
Lumberjack
Lumberjack Mega Knight
Executioner Mother Witch Electro Dragon Lumberjack Ram Rider Mega Knight
Executioner Electro Dragon Ram Rider
Lumberjack Mega Knight Electro Dragon Ram Rider
Executioner Mega Knight Electro Dragon Lumberjack
Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight
Mega Knight Electro Dragon Executioner Lumberjack
Mega Knight Electro Dragon Executioner Lumberjack Ram Rider
Executioner Electro Dragon Lumberjack Mother Witch Ram Rider Mega Knight
Lumberjack Ram Rider
Mega Knight Electro Dragon Executioner Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Void
Void Electro Dragon Executioner Lumberjack Mega Knight
Lumberjack Mega Knight Electro Dragon Ram Rider
Lumberjack Mega Knight Ram Rider
Executioner Lumberjack Ram Rider Mega Knight
Executioner Mother Witch Electro Dragon Ram Rider
Void Lumberjack Ram Rider
Mega Knight Lumberjack
Void Electro Dragon Mega Knight
Mega Knight Electro Dragon Lumberjack
Mega Knight Void
Mega Knight Executioner Lumberjack Ram Rider
Electro Dragon Executioner Mega Knight
Electro Dragon Executioner Lumberjack
Executioner Mega Knight Electro Dragon Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Electro Dragon
Void Electro Dragon Executioner Ram Rider
Void Electro Dragon
Void
Executioner Mega Knight
Executioner Mother Witch Electro Dragon Ram Rider
Executioner
Electro Dragon Executioner Ram Rider
Void Electro Dragon Ram Rider
Void Electro Dragon Lumberjack
Void Electro Dragon Ram Rider
Void Electro Dragon Executioner
Void Executioner
Void Electro Dragon
Electro Dragon Executioner
Electro Dragon Executioner Mega Knight
Void Electro Dragon Executioner Mega Knight
Void Electro Dragon Mother Witch Mega Knight
Void Mega Knight
Void
Void
Void Electro Dragon
Mother Witch Electro Dragon Executioner Mega Knight
Void Electro Dragon Executioner Ram Rider
Void Electro Dragon Ram Rider Mega Knight
Void
Void Electro Dragon Executioner Mother Witch
Electro Dragon Void
Void
Void Electro Dragon Mega Knight
Void Electro Dragon
Mega Knight
Void Electro Dragon
Electro Dragon Executioner Ram Rider
Void Electro Dragon Executioner Lumberjack Mega Knight
Electro Dragon Executioner
Void
Electro Dragon Executioner Mega Knight
Electro Dragon
Void Electro Dragon Executioner
Void Electro Dragon Executioner Mega Knight
Void Electro Dragon Mega Knight
Void

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