My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Balloon Goblin Giant Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Dart Goblin Balloon
Zap
Dart Goblin Balloon Goblin Giant
Barbarian Barrel
Dart Goblin Goblin Cage Ice Wizard
The Log
Dart Goblin Goblin Cage
Earthquake
Goblin Cage
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Goblin Cage Balloon Ice Wizard
Fireball
Dart Goblin Goblin Cage Balloon Ice Wizard
Poison
Dart Goblin Goblin Cage Balloon Ice Wizard
Lightning
Goblin Cage Balloon Ice Wizard Goblinstein
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Ice Wizard Goblin Cage Freeze Balloon Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Dart Goblin Ice Wizard Goblin Cage

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Goblin Cage Balloon Goblin Giant
Goblin Cage
Dart Goblin Balloon
Rage
Balloon Goblin Giant
Freeze
Balloon
Balloon
Rage Freeze Dart Goblin Goblin Cage Goblin Giant Ice Wizard
Goblin Giant
Dart Goblin Rage Balloon Ice Wizard
Ice Wizard
Balloon Goblin Giant
Goblinstein

Defense Synergies 0 4

Dart Goblin
Goblin Cage Goblin Giant Ice Wizard
Goblin Cage
Dart Goblin Ice Wizard
Rage
Freeze
Balloon
Goblin Giant
Dart Goblin
Ice Wizard
Dart Goblin Goblin Cage
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage Goblin Giant
Dart Goblin Goblin Cage Ice Wizard
Goblin Cage Dart Goblin Freeze Ice Wizard
Goblin Cage Dart Goblin Ice Wizard
Goblin Cage
Freeze Dart Goblin Ice Wizard
Dart Goblin Goblin Cage Freeze Ice Wizard
Dart Goblin Goblin Cage Goblin Giant
Goblin Cage Ice Wizard
Dart Goblin Ice Wizard
Dart Goblin Ice Wizard Freeze Goblin Giant
Dart Goblin Ice Wizard
Goblin Cage Freeze Ice Wizard
Dart Goblin Goblin Cage Freeze
Goblin Cage
Goblin Cage Freeze
Goblin Cage
Goblin Cage Dart Goblin Ice Wizard
Goblin Cage Freeze Dart Goblin Ice Wizard
Dart Goblin Goblin Cage
Dart Goblin Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage
Goblin Cage Goblin Giant
Goblin Cage Goblin Giant
Goblin Cage Goblin Giant
Dart Goblin Freeze Goblin Giant Ice Wizard
Dart Goblin Goblin Cage Goblin Giant Ice Wizard
Goblin Cage Goblin Giant
Goblin Cage Freeze
Dart Goblin Goblin Cage Goblin Giant
Dart Goblin Goblin Cage
Goblin Cage Goblin Giant
Goblin Cage Goblin Giant
Dart Goblin Goblin Cage
Dart Goblin Goblin Cage Freeze Goblin Giant
Dart Goblin Goblin Cage Freeze Ice Wizard
Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze
Dart Goblin Ice Wizard
Dart Goblin Goblin Giant
Dart Goblin Freeze
Dart Goblin Freeze Goblin Giant Ice Wizard
Dart Goblin
Dart Goblin Freeze Ice Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Freeze
Dart Goblin
Dart Goblin
Dart Goblin
Freeze
Dart Goblin
Dart Goblin
Freeze Ice Wizard
Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin Ice Wizard
Dart Goblin Freeze
Dart Goblin
Freeze
Dart Goblin Freeze
Dart Goblin Ice Wizard
Freeze
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze Goblin Giant
Dart Goblin

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