My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Battle Healer Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Guards Giant Skeleton
Giant Snowball
Battle Ram Hog Rider Guards Baby Dragon
Zap
Battle Ram Guards
Barbarian Barrel
Battle Ram Guards Giant Skeleton
The Log
Battle Ram Hog Rider Guards Giant Skeleton
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Battle Ram Hog Rider Battle Healer Guards Baby Dragon Bowler Giant Skeleton
Fireball
Battle Ram Hog Rider Battle Healer Baby Dragon Bowler
Poison
Battle Healer Guards
Lightning
Battle Ram Battle Healer Baby Dragon Bowler
Rocket
Hog Rider Battle Healer Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Battle Healer Guards Tornado Baby Dragon Bowler Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Battle Ram Hog Rider Battle Healer Baby Dragon Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Tornado Battle Ram Hog Rider

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Battle Healer Tornado Baby Dragon
Hog Rider
Battle Healer Guards Tornado Baby Dragon Bowler Giant Skeleton
Battle Healer
Baby Dragon Battle Ram Hog Rider Tornado Bowler Giant Skeleton
Guards
Hog Rider
Tornado
Baby Dragon Battle Ram Hog Rider Battle Healer Bowler Giant Skeleton
Baby Dragon
Battle Healer Tornado Battle Ram Hog Rider Bowler Giant Skeleton
Bowler
Hog Rider Battle Healer Tornado Baby Dragon
Giant Skeleton
Hog Rider Battle Healer Tornado Baby Dragon

Defense Synergies 2 9

Battle Ram
Hog Rider
Battle Healer
Baby Dragon Tornado Bowler Giant Skeleton
Guards
Baby Dragon Giant Skeleton
Tornado
Bowler Battle Healer Baby Dragon Giant Skeleton
Baby Dragon
Battle Healer Guards Tornado Bowler Giant Skeleton
Bowler
Tornado Battle Healer Baby Dragon
Giant Skeleton
Battle Healer Guards Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Baby Dragon
Battle Healer
Tornado Bowler Giant Skeleton
Guards Bowler
Battle Healer Tornado Bowler Giant Skeleton
Tornado Bowler Guards Baby Dragon
Tornado Baby Dragon
Bowler Battle Healer Baby Dragon Giant Skeleton
Tornado
Guards Tornado Battle Healer Bowler Giant Skeleton
Guards Tornado Baby Dragon Bowler Giant Skeleton
Tornado Baby Dragon
Bowler Battle Healer Guards Giant Skeleton
Bowler Guards Tornado Baby Dragon
Tornado Bowler
Tornado Bowler
Battle Healer Guards Tornado Baby Dragon Bowler
Tornado Baby Dragon Battle Healer Guards Bowler Giant Skeleton
Tornado
Bowler Battle Healer Guards Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Battle Healer Bowler Giant Skeleton
Battle Healer Baby Dragon Bowler
Guards Giant Skeleton Battle Healer Bowler
Guards Bowler Giant Skeleton Battle Healer Tornado
Giant Skeleton Battle Healer Guards Bowler
Tornado Baby Dragon
Guards Battle Healer Bowler Giant Skeleton
Giant Skeleton Battle Healer
Giant Skeleton Tornado Baby Dragon
Guards
Guards Bowler Giant Skeleton
Guards Tornado Bowler Giant Skeleton
Bowler Giant Skeleton Guards
Baby Dragon Bowler
Guards Battle Healer Tornado Baby Dragon Bowler Giant Skeleton
Bowler Battle Healer Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon Giant Skeleton
Tornado Baby Dragon Bowler
Baby Dragon Giant Skeleton
Guards Giant Skeleton
Baby Dragon Bowler
Tornado Baby Dragon
Tornado Baby Dragon Bowler
Tornado Baby Dragon Bowler
Tornado
Guards Tornado Bowler
Tornado Bowler
Tornado Baby Dragon
Baby Dragon Bowler
Baby Dragon
Baby Dragon
Baby Dragon Bowler
Baby Dragon Bowler
Tornado
Baby Dragon Bowler
Tornado Baby Dragon Bowler
Baby Dragon Bowler Giant Skeleton
Tornado
Tornado Bowler
Baby Dragon
Tornado Baby Dragon Bowler
Tornado Baby Dragon Bowler
Tornado Baby Dragon Bowler
Tornado Baby Dragon
Tornado Baby Dragon
Guards
Bowler
Giant Skeleton
Bowler
Guards
Tornado Baby Dragon
Baby Dragon Bowler
Baby Dragon Bowler
Tornado Giant Skeleton
Guards Tornado Baby Dragon Bowler Giant Skeleton
Tornado
Tornado Baby Dragon Bowler Giant Skeleton
Bowler

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