My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Battle Ram Electro Dragon Fisherman
Zap
Battle Ram Fisherman
Barbarian Barrel
Battle Ram Ice Wizard Royal Ghost
The Log
Battle Ram Fisherman
Earthquake
Arrows
Royal Delivery
Battle Ram Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost Fisherman
Fireball
Battle Ram Electro Dragon Ice Wizard Fisherman
Poison
Electro Dragon Ice Wizard Fisherman
Lightning
Battle Ram Electro Dragon Ice Wizard Fisherman
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Freeze P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Ice Wizard Royal Ghost Fisherman Battle Ram Freeze Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Ice Wizard Royal Ghost Fisherman

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Freeze P.E.K.K.A Royal Ghost
Rage
Electro Dragon
Freeze
Battle Ram
Electro Dragon
Rage P.E.K.K.A Ice Wizard Fisherman
P.E.K.K.A
Battle Ram Electro Dragon Ice Wizard Fisherman
Ice Wizard
Electro Dragon P.E.K.K.A Fisherman
Royal Ghost
Battle Ram Fisherman
Fisherman
Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost

Defense Synergies 0 5

Battle Ram
Rage
Freeze
Electro Dragon
Ice Wizard Fisherman
P.E.K.K.A
Ice Wizard Fisherman
Ice Wizard
Electro Dragon P.E.K.K.A Fisherman
Royal Ghost
Fisherman
Electro Dragon P.E.K.K.A Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
P.E.K.K.A Electro Dragon Ice Wizard Fisherman
P.E.K.K.A Fisherman Freeze Electro Dragon Ice Wizard
P.E.K.K.A Electro Dragon Ice Wizard Fisherman
P.E.K.K.A
Freeze Electro Dragon Ice Wizard Royal Ghost
Freeze Electro Dragon Ice Wizard
Electro Dragon P.E.K.K.A
P.E.K.K.A Ice Wizard Fisherman
Ice Wizard Royal Ghost Fisherman
Ice Wizard Freeze Electro Dragon Royal Ghost Fisherman
Electro Dragon Ice Wizard
P.E.K.K.A Freeze Electro Dragon Ice Wizard
Freeze Electro Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A
Freeze P.E.K.K.A Fisherman
Electro Dragon P.E.K.K.A Fisherman
Electro Dragon Ice Wizard Royal Ghost Fisherman
Freeze Electro Dragon Ice Wizard Royal Ghost Fisherman
P.E.K.K.A Fisherman
Royal Ghost Electro Dragon P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Fisherman
Electro Dragon Royal Ghost Fisherman
P.E.K.K.A Electro Dragon Fisherman
P.E.K.K.A Fisherman
P.E.K.K.A Fisherman
Freeze Electro Dragon Ice Wizard
P.E.K.K.A Ice Wizard
P.E.K.K.A Fisherman
Freeze Electro Dragon P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A
P.E.K.K.A
Electro Dragon
Electro Dragon Freeze P.E.K.K.A Fisherman
Freeze Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon Royal Ghost
Electro Dragon Ice Wizard Royal Ghost Fisherman
Electro Dragon
Freeze
Freeze Electro Dragon Ice Wizard
Freeze Electro Dragon Ice Wizard
Electro Dragon Fisherman
Electro Dragon Fisherman
Electro Dragon Fisherman
Electro Dragon
Fisherman
Freeze Electro Dragon Fisherman
Fisherman
Electro Dragon
Electro Dragon
Freeze
Fisherman
Electro Dragon Fisherman
Electro Dragon
Fisherman
Electro Dragon
Freeze Electro Dragon Ice Wizard
Fisherman
Electro Dragon Ice Wizard Royal Ghost Fisherman
Electro Dragon Fisherman
Fisherman
Electro Dragon Ice Wizard
Electro Dragon Freeze
Electro Dragon
Freeze Electro Dragon
P.E.K.K.A
Freeze Electro Dragon
Electro Dragon Ice Wizard
Freeze
Electro Dragon
Electro Dragon
Electro Dragon P.E.K.K.A
Electro Dragon Freeze
Electro Dragon
Electro Dragon Freeze Royal Ghost
P.E.K.K.A
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: