My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Phoenix Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Electro Giant Electro Wizard Phoenix Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Electro Giant Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Phoenix Night Witch Ram Rider
Giant Snowball
Balloon Night Witch Ram Rider
Zap
Balloon Night Witch Ram Rider
Barbarian Barrel
Executioner Electro Wizard Night Witch
The Log
Ram Rider
Earthquake
Arrows
Night Witch
Royal Delivery
Balloon Executioner Electro Wizard Night Witch Ram Rider
Fireball
Balloon Executioner Electro Wizard Night Witch Ram Rider
Poison
Balloon Executioner Electro Wizard Phoenix Night Witch
Lightning
Balloon Executioner Electro Wizard Phoenix Night Witch Ram Rider
Rocket
Balloon Executioner Phoenix Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Executioner Electro Giant Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Wizard Phoenix Night Witch Balloon Executioner Ram Rider Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Electro Wizard Phoenix Night Witch Balloon

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Electro Giant
Balloon
Executioner Electro Wizard
Executioner
Balloon
Electro Giant
Rocket
Electro Wizard
Balloon Ram Rider
Phoenix
Night Witch
Ram Rider
Electro Wizard

Defense Synergies 0 2

Rocket
Balloon
Executioner
Electro Giant
Electro Wizard
Night Witch Ram Rider
Phoenix
Night Witch
Electro Wizard
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner Electro Wizard Ram Rider
Executioner Electro Wizard Phoenix Night Witch Ram Rider
Rocket Ram Rider Executioner Electro Wizard Night Witch
Night Witch Electro Wizard Phoenix Ram Rider
Rocket
Executioner Electro Wizard Night Witch
Rocket Electro Wizard Ram Rider Executioner Phoenix Night Witch
Rocket Electro Giant Electro Wizard Phoenix Ram Rider
Phoenix Night Witch
Electro Wizard Phoenix Night Witch
Executioner Electro Wizard Electro Giant Night Witch Ram Rider
Executioner Electro Wizard Phoenix Night Witch Ram Rider
Night Witch Rocket Electro Wizard Ram Rider
Rocket Executioner Electro Wizard Night Witch
Electro Wizard Phoenix Ram Rider
Rocket Electro Giant Electro Wizard Ram Rider
Executioner Electro Wizard Night Witch
Executioner Electro Wizard Night Witch Ram Rider
Executioner Electro Wizard Ram Rider
Electro Wizard Phoenix Ram Rider
Executioner Electro Giant Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant Electro Wizard
Electro Wizard Rocket Executioner Phoenix
Rocket Electro Wizard Ram Rider
Rocket Electro Wizard Phoenix Night Witch Ram Rider
Executioner Phoenix Night Witch Ram Rider
Rocket Executioner Electro Giant Electro Wizard Ram Rider
Rocket Electro Wizard Phoenix Night Witch Ram Rider
Phoenix
Rocket Electro Wizard Phoenix
Phoenix
Phoenix
Rocket Electro Giant Electro Wizard Phoenix
Rocket Executioner Night Witch Ram Rider
Executioner Electro Giant
Electro Giant Electro Wizard Phoenix Rocket Executioner Night Witch
Executioner Electro Giant Electro Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Executioner Electro Wizard Ram Rider
Rocket
Rocket
Rocket Executioner
Executioner Electro Giant Rocket Ram Rider
Executioner
Executioner Ram Rider
Ram Rider
Rocket Electro Wizard Night Witch
Rocket Electro Wizard Ram Rider
Rocket Executioner
Rocket Executioner
Rocket
Rocket Executioner
Rocket Executioner
Rocket
Rocket Night Witch
Rocket Executioner Electro Wizard
Rocket Electro Giant
Rocket Night Witch
Rocket
Rocket
Rocket
Electro Giant Executioner
Executioner Electro Wizard Ram Rider
Ram Rider
Rocket
Executioner Electro Giant Electro Wizard Night Witch
Rocket Electro Wizard Electro Giant
Night Witch
Rocket Night Witch
Rocket Electro Wizard
Rocket
Electro Wizard Rocket Night Witch
Rocket Executioner Electro Wizard Ram Rider
Rocket Executioner Electro Wizard
Executioner
Rocket Electro Giant
Executioner
Electro Giant Rocket Electro Wizard
Rocket Executioner Electro Wizard
Rocket Executioner Electro Giant Electro Wizard

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