My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Wizard Baby Dragon Dark Prince Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Baby Dragon Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Dark Prince Sparky
Giant Snowball
Royal Recruits Flying Machine Baby Dragon
Zap
Flying Machine Dark Prince Sparky
Barbarian Barrel
Royal Recruits Wizard Dark Prince Royal Ghost Sparky
The Log
Royal Recruits Dark Prince Sparky
Earthquake
Arrows
Royal Recruits Flying Machine
Royal Delivery
Royal Recruits Flying Machine Wizard Baby Dragon Dark Prince Royal Ghost Sparky
Fireball
Flying Machine Wizard Baby Dragon Sparky
Poison
Royal Recruits Flying Machine Wizard Sparky
Lightning
Wizard Baby Dragon Dark Prince Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Dark Prince Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Baby Dragon Dark Prince Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Fireball Flying Machine Baby Dragon Dark Prince Wizard Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Fireball Flying Machine Baby Dragon

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Flying Machine Royal Ghost
Fireball
Baby Dragon Dark Prince Sparky
Flying Machine
Royal Recruits Baby Dragon Dark Prince Royal Ghost
Wizard
Dark Prince Royal Ghost Sparky
Baby Dragon
Fireball Flying Machine Dark Prince Sparky
Dark Prince
Fireball Flying Machine Wizard Baby Dragon Royal Ghost Sparky
Royal Ghost
Royal Recruits Flying Machine Wizard Dark Prince
Sparky
Fireball Wizard Baby Dragon Dark Prince

Defense Synergies 0 8

Royal Recruits
Fireball
Dark Prince
Flying Machine
Baby Dragon Dark Prince Royal Ghost
Wizard
Dark Prince Royal Ghost
Baby Dragon
Flying Machine Dark Prince
Dark Prince
Fireball Flying Machine Wizard Baby Dragon Royal Ghost
Royal Ghost
Flying Machine Wizard Dark Prince
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Flying Machine Wizard Baby Dragon Sparky
Sparky Royal Recruits Flying Machine Dark Prince
Sparky Royal Recruits Dark Prince
Royal Recruits Sparky Dark Prince
Royal Recruits Fireball Dark Prince Sparky
Fireball Flying Machine Baby Dragon Dark Prince Royal Ghost
Fireball Flying Machine Wizard Baby Dragon
Royal Recruits Fireball Flying Machine Baby Dragon Sparky
Sparky Royal Recruits
Royal Recruits Dark Prince Royal Ghost Sparky
Royal Recruits Fireball Flying Machine Wizard Baby Dragon Dark Prince Royal Ghost
Fireball Flying Machine Wizard Baby Dragon
Royal Recruits Sparky Fireball Flying Machine Wizard Dark Prince
Fireball Wizard Sparky Royal Recruits Baby Dragon Dark Prince Royal Ghost
Royal Recruits Sparky
Royal Recruits Fireball Sparky
Wizard Sparky Royal Recruits Fireball Dark Prince
Fireball Royal Recruits Flying Machine Wizard Baby Dragon Dark Prince Royal Ghost
Wizard Baby Dragon Royal Recruits Fireball Flying Machine Dark Prince Royal Ghost
Sparky Royal Recruits
Royal Recruits Wizard Dark Prince Royal Ghost Fireball Flying Machine Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Dark Prince Royal Ghost Sparky
Fireball Flying Machine Wizard Baby Dragon Royal Ghost
Royal Recruits Dark Prince Sparky
Royal Recruits Dark Prince Fireball Sparky
Royal Recruits Dark Prince Sparky
Fireball Wizard Flying Machine Baby Dragon
Royal Recruits Dark Prince Sparky Fireball Flying Machine
Royal Recruits Dark Prince Sparky
Royal Recruits Fireball Flying Machine Baby Dragon Dark Prince Sparky
Royal Recruits Sparky
Royal Recruits Flying Machine Dark Prince Sparky
Royal Recruits Fireball Dark Prince
Royal Recruits Dark Prince Fireball Wizard Sparky
Royal Recruits Wizard Fireball Flying Machine Baby Dragon Sparky
Royal Recruits Sparky Fireball Flying Machine Baby Dragon Dark Prince
Royal Recruits Fireball Flying Machine Wizard Baby Dragon Dark Prince Royal Ghost Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Flying Machine Baby Dragon Royal Ghost Sparky
Fireball Flying Machine Baby Dragon Royal Ghost
Fireball Flying Machine Baby Dragon Sparky
Royal Recruits Fireball Flying Machine Dark Prince Sparky
Fireball Wizard Baby Dragon Dark Prince Sparky
Fireball Wizard Flying Machine Baby Dragon
Flying Machine Wizard Baby Dragon Sparky
Fireball Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard
Fireball Sparky
Royal Recruits Fireball Flying Machine Wizard Dark Prince Sparky
Fireball Flying Machine Wizard Baby Dragon
Flying Machine Fireball Baby Dragon Sparky
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon Sparky
Fireball Flying Machine Wizard Baby Dragon Sparky
Royal Recruits Fireball Flying Machine Wizard Baby Dragon Sparky
Fireball Sparky
Sparky
Fireball Flying Machine Wizard Baby Dragon Dark Prince Sparky
Fireball Flying Machine Wizard Baby Dragon
Fireball Baby Dragon Sparky
Fireball Wizard
Sparky
Royal Recruits Fireball Flying Machine Baby Dragon
Fireball Wizard Baby Dragon Dark Prince Sparky
Fireball Flying Machine Wizard Baby Dragon Royal Ghost Sparky
Fireball Flying Machine Wizard Baby Dragon Sparky
Fireball Baby Dragon Sparky
Fireball Flying Machine Wizard Baby Dragon Sparky
Fireball Flying Machine Wizard
Fireball Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Sparky
Royal Recruits Fireball Flying Machine Dark Prince
Fireball Flying Machine Wizard Baby Dragon
Fireball
Fireball Flying Machine Wizard Baby Dragon Dark Prince Sparky
Fireball Flying Machine Wizard Baby Dragon
Fireball Sparky
Royal Recruits Flying Machine Dark Prince Sparky
Royal Recruits Fireball Flying Machine Baby Dragon Sparky
Fireball Flying Machine
Royal Recruits Fireball Flying Machine Baby Dragon Dark Prince Royal Ghost Sparky
Sparky
Fireball Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: