My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Giant Witch Executioner Giant Skeleton Goblin Giant Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Giant Skeleton Sparky
Giant Snowball
Royal Recruits Witch
Zap
Witch Goblin Giant Sparky
Barbarian Barrel
Royal Recruits Witch Executioner Giant Skeleton Sparky
The Log
Royal Recruits Witch Giant Skeleton Sparky
Earthquake
Witch
Arrows
Royal Recruits Witch
Royal Delivery
Royal Recruits Witch Executioner Giant Skeleton Sparky
Fireball
Witch Executioner Sparky
Poison
Royal Recruits Witch Executioner Sparky
Lightning
Witch Executioner Sparky Monk
Rocket
Witch Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Executioner Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Witch Executioner Monk Giant Skeleton Goblin Giant Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Giant Witch Executioner Monk

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Giant
Sparky Witch Executioner
Witch
Giant Giant Skeleton Goblin Giant
Executioner
Giant
Giant Skeleton
Witch Sparky
Goblin Giant
Sparky Witch
Sparky
Giant Goblin Giant Giant Skeleton
Monk

Defense Synergies 0 3

Royal Recruits
Giant
Witch
Giant Skeleton
Executioner
Giant Skeleton
Giant Skeleton
Witch Executioner
Goblin Giant
Sparky
Sparky
Goblin Giant
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Executioner Goblin Giant Sparky
Sparky Royal Recruits Witch Executioner Monk
Witch Sparky Royal Recruits Executioner Giant Skeleton
Royal Recruits Witch Sparky Monk
Royal Recruits Giant Skeleton Sparky Monk
Executioner
Witch Executioner
Royal Recruits Giant Skeleton Goblin Giant Sparky Monk
Witch Sparky Royal Recruits
Royal Recruits Giant Skeleton Sparky
Witch Executioner Royal Recruits Giant Skeleton Goblin Giant
Executioner Witch
Royal Recruits Sparky Witch Giant Skeleton
Executioner Sparky Royal Recruits Witch
Royal Recruits Sparky
Monk Royal Recruits Sparky
Sparky Royal Recruits Witch Executioner
Royal Recruits Witch Executioner
Witch Executioner Royal Recruits Giant Skeleton
Sparky Royal Recruits
Royal Recruits Witch Executioner Giant Skeleton Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Witch Giant Skeleton Sparky
Executioner Monk
Royal Recruits Giant Skeleton Witch Goblin Giant Sparky
Royal Recruits Giant Skeleton Goblin Giant Sparky Monk
Royal Recruits Giant Skeleton Witch Executioner Goblin Giant Sparky
Executioner Witch Goblin Giant Monk
Royal Recruits Sparky Witch Giant Skeleton Goblin Giant
Giant Skeleton Royal Recruits Goblin Giant Sparky
Royal Recruits Giant Skeleton Witch Sparky Monk
Royal Recruits Witch Goblin Giant Sparky
Royal Recruits Witch Giant Skeleton Sparky
Royal Recruits Monk Giant Skeleton Goblin Giant
Royal Recruits Giant Skeleton Witch Executioner Goblin Giant Sparky
Royal Recruits Witch Executioner Sparky
Royal Recruits Witch Sparky Executioner Giant Skeleton Goblin Giant Monk
Executioner Royal Recruits Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Giant Skeleton Sparky Monk
Monk Executioner
Giant Skeleton Goblin Giant Sparky
Royal Recruits Giant Skeleton Sparky
Executioner Sparky
Executioner Witch Goblin Giant Monk
Witch Executioner Sparky
Executioner
Monk
Sparky
Monk Royal Recruits Sparky
Monk Executioner
Executioner Sparky
Monk
Sparky
Witch Executioner Sparky
Royal Recruits Executioner Sparky
Monk Sparky
Sparky
Executioner Sparky Monk
Witch Monk
Giant Skeleton Sparky Monk
Sparky Monk
Royal Recruits Monk
Witch Executioner Sparky
Witch
Witch Executioner Sparky Monk
Witch Sparky Monk
Sparky
Witch Executioner Sparky
Witch
Sparky
Sparky
Sparky Monk
Giant Skeleton Sparky
Sparky Monk
Royal Recruits Witch
Witch Executioner Monk
Executioner Sparky
Executioner
Monk Giant Skeleton Sparky
Royal Recruits Executioner Sparky
Royal Recruits Witch Giant Skeleton Sparky
Witch Executioner
Royal Recruits Witch Executioner Giant Skeleton Goblin Giant Sparky Monk
Sparky
Sparky Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: