My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Suspicious Bush Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Goblin Barrel Skeleton Army
Giant Snowball
Royal Recruits Royal Hogs Goblin Barrel Skeleton Army Witch
Zap
Royal Hogs Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Royal Recruits Wizard Royal Hogs Goblin Barrel Skeleton Army Witch
The Log
Royal Recruits Suspicious Bush Royal Hogs Goblin Barrel Skeleton Army Witch
Earthquake
Royal Hogs Goblin Barrel Skeleton Army Witch
Arrows
Royal Recruits Suspicious Bush Royal Hogs Goblin Barrel Skeleton Army Witch
Royal Delivery
Royal Recruits Wizard Royal Hogs Goblin Barrel Skeleton Army Witch
Fireball
Suspicious Bush Wizard Royal Hogs Goblin Barrel Skeleton Army Witch
Poison
Royal Recruits Suspicious Bush Wizard Royal Hogs Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Suspicious Bush Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Barrel Skeleton Army Poison Wizard Royal Hogs Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Goblin Barrel Skeleton Army Poison

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Royal Hogs
Suspicious Bush
Wizard
Royal Hogs
Royal Hogs
Royal Recruits Wizard Goblin Barrel Poison
Goblin Barrel
Royal Hogs Skeleton Army
Skeleton Army
Goblin Barrel
Poison
Royal Hogs
Witch

Defense Synergies 0 2

Royal Recruits
Skeleton Army
Suspicious Bush
Wizard
Skeleton Army
Royal Hogs
Goblin Barrel
Skeleton Army
Royal Recruits Wizard
Poison
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard
Skeleton Army Royal Recruits Witch
Skeleton Army Witch Royal Recruits
Royal Recruits Skeleton Army Witch
Royal Recruits Skeleton Army Poison
Skeleton Army
Wizard Poison Witch
Royal Recruits Poison
Witch Royal Recruits Skeleton Army
Skeleton Army Royal Recruits
Skeleton Army Poison Witch Royal Recruits Wizard
Wizard Poison Witch
Royal Recruits Skeleton Army Wizard Witch
Wizard Skeleton Army Royal Recruits Poison Witch
Royal Recruits Skeleton Army
Skeleton Army Royal Recruits
Wizard Royal Recruits Skeleton Army Poison Witch
Royal Recruits Wizard Skeleton Army Witch
Wizard Poison Witch Royal Recruits
Royal Recruits
Royal Recruits Wizard Skeleton Army Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Witch
Poison Wizard
Royal Recruits Skeleton Army Witch
Royal Recruits Skeleton Army
Royal Recruits Skeleton Army Witch
Wizard Poison Witch
Royal Recruits Skeleton Army Witch
Royal Recruits Skeleton Army
Royal Recruits Skeleton Army Poison Witch
Royal Recruits Witch Skeleton Army
Royal Recruits Witch
Royal Recruits Skeleton Army Poison
Royal Recruits Skeleton Army Wizard Witch
Royal Recruits Wizard Skeleton Army Witch
Royal Recruits Skeleton Army Witch Poison
Poison Royal Recruits Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits
Poison
Poison
Royal Recruits Poison
Wizard Poison
Wizard Poison Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard
Poison
Poison Royal Recruits Wizard
Poison Wizard
Poison
Poison
Poison
Wizard Poison Witch
Royal Recruits Wizard Poison
Poison
Wizard Poison
Wizard Poison Witch
Poison
Wizard Poison
Royal Recruits Poison
Poison Wizard Witch
Witch
Poison Wizard Witch
Wizard Poison Witch
Poison
Poison Wizard Witch
Wizard Poison Witch
Poison Wizard
Poison
Wizard Poison
Royal Recruits Skeleton Army Witch
Poison Wizard Witch
Poison Wizard
Wizard Poison
Poison
Royal Recruits
Royal Recruits Poison Witch
Poison Witch
Poison Royal Recruits Witch
Wizard

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