My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Mega Minion Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Mega Minion Dark Prince Bowler Cannon Cart Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Dark Prince Cannon Cart Giant Skeleton
Giant Snowball
Skeleton Dragons Mega Minion Goblin Curse Little Prince
Zap
Goblin Curse Dark Prince Cannon Cart Little Prince
Barbarian Barrel
Goblin Curse Dark Prince Cannon Cart Giant Skeleton Little Prince
The Log
Goblin Curse Dark Prince Cannon Cart Giant Skeleton Little Prince
Earthquake
Arrows
Skeleton Dragons Goblin Curse Little Prince
Royal Delivery
Skeleton Dragons Mega Minion Dark Prince Bowler Cannon Cart Giant Skeleton Little Prince
Fireball
Skeleton Dragons Mega Minion Bowler Cannon Cart Little Prince
Poison
Skeleton Dragons Mega Minion Goblin Curse Little Prince
Lightning
Skeleton Dragons Mega Minion Dark Prince Bowler Cannon Cart Little Prince
Rocket
Bowler Cannon Cart Little Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Goblin Curse Dark Prince Bowler Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Mega Minion Little Prince Skeleton Dragons Dark Prince Bowler Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Mega Minion Little Prince Skeleton Dragons

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Dark Prince Bowler Cannon Cart Giant Skeleton
Mega Minion
Bowler Giant Skeleton
Goblin Curse
Bowler
Dark Prince
Skeleton Dragons Little Prince
Bowler
Skeleton Dragons Mega Minion Goblin Curse Little Prince
Cannon Cart
Skeleton Dragons
Giant Skeleton
Skeleton Dragons Mega Minion
Little Prince
Dark Prince Bowler

Defense Synergies 0 13

Skeleton Dragons
Dark Prince Bowler Cannon Cart
Mega Minion
Dark Prince Cannon Cart Giant Skeleton
Goblin Curse
Dark Prince
Skeleton Dragons Mega Minion Bowler Cannon Cart Little Prince
Bowler
Skeleton Dragons Dark Prince Little Prince
Cannon Cart
Skeleton Dragons Mega Minion Dark Prince Giant Skeleton Little Prince
Giant Skeleton
Mega Minion Cannon Cart Little Prince
Little Prince
Dark Prince Bowler Cannon Cart Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Cart Skeleton Dragons Mega Minion
Skeleton Dragons Mega Minion Goblin Curse Dark Prince Cannon Cart
Bowler Skeleton Dragons Mega Minion Goblin Curse Dark Prince Cannon Cart Giant Skeleton
Skeleton Dragons Mega Minion Goblin Curse Dark Prince Bowler Cannon Cart
Dark Prince Bowler Giant Skeleton
Bowler Skeleton Dragons Mega Minion Dark Prince Cannon Cart
Skeleton Dragons Mega Minion Goblin Curse Little Prince
Bowler Skeleton Dragons Cannon Cart Giant Skeleton
Goblin Curse
Dark Prince Bowler Cannon Cart Giant Skeleton Little Prince
Skeleton Dragons Goblin Curse Mega Minion Dark Prince Bowler Cannon Cart Giant Skeleton
Skeleton Dragons Mega Minion Goblin Curse
Bowler Skeleton Dragons Goblin Curse Dark Prince Cannon Cart Giant Skeleton
Bowler Skeleton Dragons Mega Minion Goblin Curse Dark Prince Cannon Cart
Goblin Curse Cannon Cart
Goblin Curse Bowler
Skeleton Dragons Dark Prince Bowler Cannon Cart
Skeleton Dragons Mega Minion Dark Prince Bowler Cannon Cart Little Prince
Skeleton Dragons Mega Minion Goblin Curse Dark Prince Bowler Cannon Cart Giant Skeleton Little Prince
Goblin Curse Cannon Cart
Skeleton Dragons Dark Prince Bowler Goblin Curse Cannon Cart Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Bowler Cannon Cart Giant Skeleton
Skeleton Dragons Mega Minion Bowler Cannon Cart
Giant Skeleton Dark Prince Bowler Cannon Cart
Dark Prince Bowler Giant Skeleton Cannon Cart
Giant Skeleton Goblin Curse Dark Prince Bowler Cannon Cart
Skeleton Dragons Goblin Curse
Dark Prince Mega Minion Bowler Cannon Cart Giant Skeleton
Giant Skeleton Goblin Curse Dark Prince Cannon Cart
Giant Skeleton Skeleton Dragons Mega Minion Dark Prince Cannon Cart
Skeleton Dragons Mega Minion Goblin Curse
Mega Minion Dark Prince Bowler Cannon Cart Giant Skeleton
Dark Prince Bowler Giant Skeleton
Dark Prince Bowler Cannon Cart Giant Skeleton Goblin Curse
Skeleton Dragons Goblin Curse Bowler Cannon Cart
Skeleton Dragons Mega Minion Dark Prince Bowler Cannon Cart Giant Skeleton Little Prince
Bowler Skeleton Dragons Mega Minion Goblin Curse Dark Prince Cannon Cart Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Giant Skeleton
Skeleton Dragons Goblin Curse Bowler
Skeleton Dragons Cannon Cart Giant Skeleton
Cannon Cart Skeleton Dragons Dark Prince Giant Skeleton
Skeleton Dragons Goblin Curse Dark Prince Bowler
Skeleton Dragons Mega Minion Goblin Curse
Skeleton Dragons Bowler
Skeleton Dragons Goblin Curse Bowler
Skeleton Dragons
Bowler
Skeleton Dragons Dark Prince Bowler Cannon Cart
Skeleton Dragons Goblin Curse
Skeleton Dragons Bowler Cannon Cart
Skeleton Dragons Cannon Cart
Skeleton Dragons Cannon Cart
Skeleton Dragons Bowler Cannon Cart
Skeleton Dragons Bowler Cannon Cart
Skeleton Dragons
Skeleton Dragons Mega Minion Dark Prince Bowler
Skeleton Dragons Goblin Curse Bowler Little Prince
Skeleton Dragons Bowler Giant Skeleton
Skeleton Dragons
Bowler
Skeleton Dragons Cannon Cart
Goblin Curse Skeleton Dragons Dark Prince Bowler Little Prince
Mega Minion
Skeleton Dragons Bowler
Skeleton Dragons Bowler
Skeleton Dragons Goblin Curse
Skeleton Dragons Goblin Curse Little Prince
Skeleton Dragons Mega Minion
Mega Minion Bowler
Skeleton Dragons
Skeleton Dragons
Giant Skeleton
Goblin Curse Bowler
Dark Prince Cannon Cart
Skeleton Dragons Mega Minion Goblin Curse
Skeleton Dragons Mega Minion Dark Prince Bowler Cannon Cart
Skeleton Dragons Bowler
Giant Skeleton
Skeleton Dragons Mega Minion Dark Prince Cannon Cart
Skeleton Dragons Bowler Giant Skeleton
Skeleton Dragons
Dark Prince Bowler Cannon Cart Giant Skeleton Little Prince
Cannon Cart
Skeleton Dragons Bowler

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