My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Recruits Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Recruits Hog Rider Royal Hogs Guards
Giant Snowball
Skeletons Archers Royal Recruits Musketeer Hog Rider Royal Hogs Guards
Zap
Skeletons Archers Royal Hogs Guards
Barbarian Barrel
Skeletons Archers Royal Recruits Musketeer Royal Hogs Guards
The Log
Skeletons Archers Royal Recruits Musketeer Hog Rider Royal Hogs Guards
Earthquake
Skeletons Archers Hog Rider Royal Hogs Guards
Arrows
Skeletons Archers Royal Recruits Royal Hogs Guards
Royal Delivery
Skeletons Archers Royal Recruits Musketeer Hog Rider Royal Hogs Guards
Fireball
Archers Musketeer Hog Rider Royal Hogs
Poison
Archers Royal Recruits Musketeer Royal Hogs Guards
Lightning
Musketeer
Rocket
Musketeer Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Guards Musketeer Hog Rider Freeze Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Guards Musketeer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Royal Recruits Hog Rider Royal Hogs
Royal Recruits
Archers Musketeer Hog Rider Royal Hogs
Musketeer
Hog Rider Royal Recruits Royal Hogs
Hog Rider
Musketeer Freeze Archers Royal Recruits Guards
Royal Hogs
Archers Royal Recruits Musketeer Guards
Guards
Hog Rider Royal Hogs
Freeze
Hog Rider

Defense Synergies 2 3

Skeletons
Musketeer Archers
Archers
Skeletons Royal Recruits Guards
Royal Recruits
Archers
Musketeer
Skeletons Guards
Hog Rider
Royal Hogs
Guards
Musketeer Archers
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer
Skeletons Royal Recruits Musketeer
Skeletons Archers Royal Recruits Musketeer Freeze
Royal Recruits Skeletons Musketeer Guards
Royal Recruits
Freeze Skeletons Archers Musketeer Guards
Musketeer Archers Freeze
Royal Recruits Musketeer
Skeletons Royal Recruits Musketeer
Guards Skeletons Archers Royal Recruits Musketeer
Archers Guards Skeletons Royal Recruits Musketeer Freeze
Musketeer Archers
Royal Recruits Skeletons Musketeer Guards Freeze
Royal Recruits Guards Freeze
Royal Recruits
Royal Recruits Freeze
Skeletons Royal Recruits Musketeer
Archers Royal Recruits Musketeer Guards
Freeze Archers Royal Recruits Musketeer Guards
Royal Recruits Musketeer
Royal Recruits Archers Musketeer Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Skeletons Archers
Archers Musketeer
Royal Recruits Guards Skeletons Musketeer
Royal Recruits Guards Musketeer
Royal Recruits Skeletons Musketeer Guards
Skeletons Archers Musketeer Freeze
Royal Recruits Guards Skeletons Archers Musketeer
Royal Recruits
Royal Recruits Freeze Skeletons
Royal Recruits Skeletons Musketeer Guards
Royal Recruits Musketeer Guards
Royal Recruits Guards
Royal Recruits Skeletons Guards
Royal Recruits Archers Musketeer
Royal Recruits Guards Skeletons Archers Musketeer Freeze
Archers Royal Recruits Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Musketeer Guards Freeze
Musketeer
Royal Recruits Musketeer Guards Freeze
Musketeer Freeze
Archers Musketeer
Freeze
Musketeer Guards
Royal Recruits Musketeer
Archers Musketeer
Musketeer
Musketeer Freeze
Musketeer
Musketeer
Royal Recruits Musketeer
Freeze
Archers Musketeer
Musketeer
Musketeer
Royal Recruits Musketeer
Freeze
Musketeer
Musketeer
Musketeer
Archers Musketeer
Musketeer Guards Freeze
Musketeer
Freeze
Archers Royal Recruits Musketeer Guards Freeze
Archers Musketeer
Freeze
Musketeer
Musketeer
Royal Recruits Musketeer
Royal Recruits Musketeer Guards Freeze
Musketeer
Royal Recruits Musketeer Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: