My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Dart Goblin Hog Rider
Zap
Skeletons Cannon Firecracker Dart Goblin
Barbarian Barrel
Skeletons Cannon Firecracker Dart Goblin
The Log
Skeletons Cannon Firecracker Dart Goblin Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker Dart Goblin
Royal Delivery
Skeletons Firecracker Dart Goblin Hog Rider
Fireball
Cannon Firecracker Dart Goblin Hog Rider
Poison
Cannon Firecracker Dart Goblin
Lightning
Cannon Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Arrows Cannon Firecracker Dart Goblin Earthquake Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Arrows Cannon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Earthquake
Cannon
Firecracker
Hog Rider Ice Golem Dart Goblin Earthquake
Ice Golem
Hog Rider Firecracker Dart Goblin
Dart Goblin
Firecracker Ice Golem Hog Rider
Earthquake
Hog Rider Arrows Firecracker
Hog Rider
Arrows Firecracker Ice Golem Earthquake Dart Goblin

Defense Synergies 4 12

Skeletons
Cannon Dart Goblin Firecracker Ice Golem Earthquake
Arrows
Cannon Ice Golem
Cannon
Skeletons Ice Golem Arrows Firecracker Dart Goblin Earthquake
Firecracker
Ice Golem Skeletons Cannon Dart Goblin Earthquake
Ice Golem
Cannon Firecracker Skeletons Arrows Dart Goblin Earthquake
Dart Goblin
Skeletons Cannon Firecracker Ice Golem
Earthquake
Skeletons Cannon Firecracker Ice Golem
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Ice Golem Dart Goblin
Skeletons Cannon Firecracker Dart Goblin
Cannon Skeletons Dart Goblin
Cannon Skeletons Firecracker Dart Goblin
Arrows Firecracker Earthquake
Arrows Skeletons Cannon Firecracker Dart Goblin Earthquake
Dart Goblin Arrows Cannon Firecracker
Earthquake Arrows Cannon Ice Golem Dart Goblin
Cannon Skeletons
Skeletons Cannon Firecracker Ice Golem Dart Goblin
Dart Goblin Skeletons Arrows Cannon Firecracker Ice Golem Earthquake
Arrows Firecracker Dart Goblin
Cannon Skeletons Earthquake
Arrows Cannon Firecracker Dart Goblin Earthquake
Cannon
Cannon
Skeletons Arrows Cannon Firecracker
Arrows Cannon Firecracker Dart Goblin
Arrows Earthquake Cannon Firecracker Ice Golem Dart Goblin
Cannon Dart Goblin
Arrows Cannon Firecracker Dart Goblin Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem
Arrows Firecracker Ice Golem
Skeletons Ice Golem
Ice Golem
Skeletons Cannon
Arrows Firecracker Skeletons Ice Golem Dart Goblin
Skeletons Ice Golem Dart Goblin
Skeletons Firecracker Ice Golem
Skeletons Cannon Dart Goblin
Dart Goblin
Arrows
Skeletons Cannon Ice Golem
Cannon Firecracker Dart Goblin
Skeletons Firecracker Ice Golem Dart Goblin
Arrows Cannon Firecracker Ice Golem Dart Goblin Earthquake
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Ice Golem Dart Goblin
Arrows Firecracker Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Firecracker Ice Golem Dart Goblin
Arrows Firecracker Earthquake
Arrows Firecracker Ice Golem Dart Goblin
Arrows Firecracker Dart Goblin Earthquake
Arrows Earthquake Firecracker Ice Golem Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Arrows Dart Goblin Earthquake
Arrows Firecracker Dart Goblin
Earthquake Firecracker Ice Golem Dart Goblin
Earthquake Arrows Firecracker Dart Goblin
Earthquake Arrows Firecracker Ice Golem Dart Goblin
Earthquake Arrows Firecracker Dart Goblin
Earthquake Arrows Firecracker Dart Goblin
Arrows Earthquake
Arrows Firecracker Dart Goblin Earthquake
Arrows Firecracker Dart Goblin Earthquake
Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Ice Golem Earthquake
Arrows Firecracker Dart Goblin Earthquake
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Ice Golem Dart Goblin
Firecracker Dart Goblin
Arrows Dart Goblin Earthquake
Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Arrows Firecracker Ice Golem Dart Goblin Earthquake
Arrows
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin

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