My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Hunter Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Cannon Balloon Lumberjack
Zap
Skeletons Cannon Balloon
Barbarian Barrel
Skeletons Cannon Hunter Electro Wizard Lumberjack
The Log
Skeletons Cannon Hunter Lumberjack
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Hunter Balloon Electro Wizard Lumberjack
Fireball
Cannon Hunter Balloon Electro Wizard Lumberjack
Poison
Cannon Hunter Balloon Electro Wizard
Lightning
Cannon Hunter Balloon Electro Wizard Lumberjack
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Royal Delivery Hunter Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Royal Delivery

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Lumberjack
Cannon
Royal Delivery
Hunter
Balloon Lumberjack
Balloon
Arrows Lumberjack Hunter Electro Wizard
Electro Wizard
Balloon Lumberjack
Lumberjack
Balloon Arrows Hunter Electro Wizard

Defense Synergies 3 15

Skeletons
Cannon Royal Delivery Hunter Electro Wizard Lumberjack
Arrows
Cannon Royal Delivery Lumberjack
Cannon
Skeletons Royal Delivery Arrows Hunter Electro Wizard Lumberjack
Royal Delivery
Cannon Electro Wizard Skeletons Arrows Hunter Lumberjack
Hunter
Skeletons Cannon Royal Delivery Electro Wizard Lumberjack
Balloon
Electro Wizard
Royal Delivery Skeletons Cannon Hunter Lumberjack
Lumberjack
Skeletons Arrows Cannon Royal Delivery Hunter Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Wizard
Hunter Lumberjack Skeletons Cannon Royal Delivery Electro Wizard
Cannon Hunter Lumberjack Skeletons Royal Delivery Electro Wizard
Cannon Hunter Lumberjack Skeletons Electro Wizard
Arrows Royal Delivery Lumberjack
Arrows Royal Delivery Skeletons Cannon Hunter Electro Wizard Lumberjack
Hunter Electro Wizard Arrows Cannon Royal Delivery
Arrows Cannon Electro Wizard
Cannon Hunter Skeletons Lumberjack
Skeletons Cannon Royal Delivery Hunter Electro Wizard Lumberjack
Electro Wizard Skeletons Arrows Cannon Royal Delivery Hunter Lumberjack
Arrows Hunter Royal Delivery Electro Wizard
Cannon Hunter Lumberjack Skeletons Royal Delivery Electro Wizard
Arrows Cannon Royal Delivery Hunter Electro Wizard Lumberjack
Cannon Hunter Electro Wizard Lumberjack
Cannon Royal Delivery Hunter Electro Wizard Lumberjack
Skeletons Arrows Cannon Royal Delivery Hunter Electro Wizard Lumberjack
Arrows Cannon Royal Delivery Hunter Electro Wizard Lumberjack
Arrows Royal Delivery Hunter Cannon Electro Wizard Lumberjack
Cannon Hunter Electro Wizard Lumberjack
Arrows Cannon Royal Delivery Hunter Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Royal Delivery Electro Wizard
Royal Delivery Electro Wizard Arrows Hunter Lumberjack
Royal Delivery Lumberjack Skeletons Hunter Electro Wizard
Hunter Lumberjack Royal Delivery Electro Wizard
Skeletons Cannon Royal Delivery Hunter Lumberjack
Arrows Royal Delivery Skeletons Hunter Electro Wizard
Royal Delivery Skeletons Hunter Electro Wizard Lumberjack
Royal Delivery Hunter Lumberjack
Royal Delivery Electro Wizard Skeletons
Skeletons Cannon Royal Delivery
Hunter Lumberjack
Arrows Royal Delivery Electro Wizard
Royal Delivery Skeletons Cannon Hunter Lumberjack
Cannon
Electro Wizard Skeletons Royal Delivery Hunter Lumberjack
Arrows Cannon Royal Delivery Hunter Electro Wizard
Arrows Cannon Royal Delivery Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Hunter
Arrows
Arrows Hunter
Arrows
Electro Wizard Lumberjack
Arrows Electro Wizard
Arrows
Hunter
Arrows
Arrows
Arrows Hunter
Arrows
Arrows
Arrows Hunter Electro Wizard
Arrows
Arrows
Arrows
Arrows Hunter
Arrows Hunter Electro Wizard
Arrows
Arrows
Arrows Hunter Electro Wizard
Electro Wizard
Arrows Hunter
Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Hunter Electro Wizard
Arrows
Hunter Electro Wizard Lumberjack
Arrows
Arrows
Electro Wizard
Electro Wizard
Electro Wizard

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