My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Valkyrie Wizard
The Log
Skeletons Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Hog Rider Wizard P.E.K.K.A
Fireball
Cannon Hog Rider Wizard
Poison
Cannon Wizard
Lightning
Cannon Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Cannon Valkyrie Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Cannon

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider P.E.K.K.A
Cannon
Valkyrie
Hog Rider Wizard P.E.K.K.A
Hog Rider
Arrows Valkyrie The Log Wizard
Wizard
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Wizard The Log
The Log
Hog Rider P.E.K.K.A

Defense Synergies 3 13

Skeletons
Cannon Wizard P.E.K.K.A The Log
Arrows
Cannon Valkyrie P.E.K.K.A
Cannon
Skeletons The Log Arrows Valkyrie Wizard
Valkyrie
Arrows Cannon Wizard P.E.K.K.A The Log
Hog Rider
Wizard
Skeletons Cannon Valkyrie P.E.K.K.A The Log
P.E.K.K.A
The Log Skeletons Arrows Valkyrie Wizard
The Log
Cannon P.E.K.K.A Skeletons Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Wizard The Log
P.E.K.K.A Skeletons Cannon Valkyrie The Log
Cannon P.E.K.K.A Skeletons Valkyrie
Cannon P.E.K.K.A Skeletons Valkyrie
Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Skeletons Cannon Valkyrie
Arrows Cannon Wizard
Arrows Cannon Valkyrie P.E.K.K.A The Log
Cannon P.E.K.K.A Skeletons
Skeletons Cannon Valkyrie
Valkyrie Skeletons Arrows Cannon Wizard The Log
Arrows Wizard
Cannon P.E.K.K.A Skeletons Valkyrie Wizard The Log
Valkyrie Wizard Arrows Cannon P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon P.E.K.K.A The Log
Wizard Skeletons Arrows Cannon Valkyrie P.E.K.K.A
Arrows Cannon Valkyrie Wizard The Log
Arrows Valkyrie Wizard The Log Cannon
P.E.K.K.A Cannon
Valkyrie Wizard Arrows Cannon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons P.E.K.K.A
Arrows Valkyrie Wizard The Log
P.E.K.K.A Skeletons Valkyrie The Log
Valkyrie P.E.K.K.A The Log
P.E.K.K.A Skeletons Cannon Valkyrie
Arrows Wizard Skeletons
P.E.K.K.A Skeletons Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Skeletons Valkyrie The Log
P.E.K.K.A Skeletons Cannon
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie The Log
P.E.K.K.A Skeletons Cannon Valkyrie Wizard
Wizard Cannon Valkyrie
Skeletons Valkyrie P.E.K.K.A The Log
Arrows Valkyrie Cannon Wizard P.E.K.K.A The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Wizard Arrows Valkyrie The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Valkyrie Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Valkyrie Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Valkyrie Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Wizard
Arrows Wizard The Log
Arrows
P.E.K.K.A
Arrows Wizard The Log
Arrows Wizard
Arrows The Log
Valkyrie Wizard
Arrows The Log Wizard
Arrows
P.E.K.K.A
The Log
The Log
P.E.K.K.A
Wizard

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