My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Collector Electro Dragon Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Dart Goblin Electro Dragon Ram Rider
Zap
Skeletons Dart Goblin Ram Rider
Barbarian Barrel
Skeletons Dart Goblin Electro Wizard
The Log
Skeletons Dart Goblin Ram Rider
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Electro Dragon Electro Wizard Ram Rider
Fireball
Dart Goblin Elixir Collector Electro Dragon Electro Wizard Ram Rider
Poison
Dart Goblin Elixir Collector Electro Dragon Electro Wizard
Lightning
Elixir Collector Electro Dragon Electro Wizard Ram Rider
Rocket
Elixir Collector Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Dart Goblin Electro Wizard Electro Dragon Ram Rider Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Dart Goblin

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Ram Rider
Dart Goblin
Electro Dragon The Log Ram Rider
Elixir Collector
Electro Dragon
Dart Goblin
The Log
Dart Goblin Ram Rider
Electro Wizard
Ram Rider
Ram Rider
Arrows Dart Goblin The Log Electro Wizard

Defense Synergies 1 13

Skeletons
Dart Goblin Electro Dragon The Log Electro Wizard Ram Rider
Arrows
Dart Goblin
Skeletons Electro Dragon The Log Electro Wizard Ram Rider
Elixir Collector
Electro Dragon
Skeletons Dart Goblin The Log Electro Wizard
The Log
Skeletons Dart Goblin Electro Dragon Electro Wizard Ram Rider
Electro Wizard
Skeletons Dart Goblin Electro Dragon The Log Ram Rider
Ram Rider
Skeletons Dart Goblin The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Dragon The Log Electro Wizard Ram Rider
Skeletons Dart Goblin Electro Dragon The Log Electro Wizard Ram Rider
Ram Rider Skeletons Dart Goblin Electro Dragon Electro Wizard
Skeletons Dart Goblin Electro Dragon Electro Wizard Ram Rider
Arrows The Log
Arrows The Log Skeletons Dart Goblin Electro Dragon Electro Wizard
Dart Goblin Electro Wizard Ram Rider Arrows Electro Dragon
Arrows Dart Goblin Electro Dragon The Log Electro Wizard Ram Rider
Skeletons
Skeletons Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Skeletons Arrows Electro Dragon The Log Ram Rider
Arrows Dart Goblin Electro Dragon Electro Wizard Ram Rider
Skeletons Electro Dragon The Log Electro Wizard Ram Rider
Arrows Dart Goblin Electro Dragon The Log Electro Wizard
Electro Wizard Ram Rider
The Log Electro Wizard Ram Rider
Skeletons Arrows Electro Dragon Electro Wizard
Arrows Dart Goblin Electro Dragon The Log Electro Wizard Ram Rider
Arrows The Log Dart Goblin Electro Dragon Electro Wizard Ram Rider
Dart Goblin Electro Wizard Ram Rider
Arrows Dart Goblin Electro Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Wizard
Electro Wizard Arrows Electro Dragon The Log
Skeletons Electro Dragon The Log Electro Wizard Ram Rider
The Log Electro Wizard Ram Rider
Skeletons Ram Rider
Arrows Skeletons Dart Goblin Electro Dragon Electro Wizard Ram Rider
Skeletons Dart Goblin Electro Wizard Ram Rider
Electro Dragon Electro Wizard Skeletons The Log
Skeletons Dart Goblin
Dart Goblin Electro Dragon
Arrows The Log Electro Wizard
Skeletons Ram Rider
Dart Goblin Electro Dragon
Electro Dragon Electro Wizard Skeletons Dart Goblin The Log
Arrows Dart Goblin Electro Dragon The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Electro Dragon The Log
Arrows Dart Goblin Electro Dragon The Log Electro Wizard Ram Rider
Arrows Dart Goblin Electro Dragon The Log
Arrows Dart Goblin The Log
Arrows The Log
Arrows Dart Goblin Electro Dragon Ram Rider
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin Electro Dragon Ram Rider
Arrows The Log Dart Goblin Electro Dragon Ram Rider
Electro Dragon Electro Wizard
Arrows Dart Goblin Electro Dragon The Log Electro Wizard Ram Rider
Arrows Dart Goblin Electro Dragon
Dart Goblin The Log
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin The Log
Arrows Dart Goblin Electro Dragon The Log
Arrows Dart Goblin Electro Dragon The Log
Arrows
Arrows Dart Goblin Electro Dragon The Log Electro Wizard
Arrows Dart Goblin Electro Dragon The Log
The Log
Arrows
The Log
Arrows Electro Dragon The Log
Arrows The Log Electro Dragon
Arrows The Log Dart Goblin Electro Dragon Electro Wizard Ram Rider
Arrows Electro Dragon The Log Ram Rider
Arrows Dart Goblin The Log
Arrows Dart Goblin Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Dart Goblin
Arrows Dart Goblin Electro Dragon The Log
Arrows Electro Dragon Electro Wizard
Arrows The Log
Electro Wizard Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon Electro Wizard Ram Rider
Arrows The Log
Dart Goblin Electro Dragon Electro Wizard
Arrows The Log Dart Goblin Electro Dragon
Arrows
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin The Log Electro Wizard
Dart Goblin Electro Dragon Electro Wizard
Electro Dragon Dart Goblin The Log Electro Wizard
Dart Goblin Electro Dragon

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