My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Goblin Cage Witch Electro Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Musketeer Witch Ram Rider
Zap
Skeletons Witch Ram Rider
Barbarian Barrel
Skeletons Musketeer Goblin Cage Witch
The Log
Skeletons Mini P.E.K.K.A Musketeer Goblin Cage Witch Ram Rider
Earthquake
Skeletons Goblin Cage Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Musketeer Goblin Cage Witch Ram Rider
Fireball
Musketeer Goblin Cage Witch Ram Rider
Poison
Musketeer Goblin Cage Witch
Lightning
Mini P.E.K.K.A Musketeer Goblin Cage Witch Ram Rider
Rocket
Musketeer Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Mini P.E.K.K.A Musketeer Goblin Cage Witch Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Mini P.E.K.K.A Musketeer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Arrows Musketeer Electro Giant Ram Rider
Musketeer
Mini P.E.K.K.A Goblin Cage Ram Rider
Goblin Cage
Musketeer Witch Ram Rider
Witch
Goblin Cage Ram Rider
Electro Giant
Mini P.E.K.K.A
Ram Rider
Arrows Mini P.E.K.K.A Musketeer Goblin Cage Witch

Defense Synergies 2 12

Skeletons
Musketeer Goblin Cage Mini P.E.K.K.A Witch Ram Rider
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Arrows Musketeer Witch Electro Giant Ram Rider
Musketeer
Skeletons Mini P.E.K.K.A Goblin Cage Ram Rider
Goblin Cage
Skeletons Musketeer Witch Electro Giant
Witch
Skeletons Mini P.E.K.K.A Goblin Cage
Electro Giant
Mini P.E.K.K.A Goblin Cage
Ram Rider
Skeletons Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Cage Ram Rider
Mini P.E.K.K.A Skeletons Musketeer Goblin Cage Witch Ram Rider
Mini P.E.K.K.A Goblin Cage Witch Ram Rider Skeletons Musketeer
Mini P.E.K.K.A Goblin Cage Witch Skeletons Musketeer Ram Rider
Arrows Mini P.E.K.K.A Goblin Cage
Arrows Skeletons Musketeer
Musketeer Ram Rider Arrows Goblin Cage Witch
Arrows Musketeer Goblin Cage Electro Giant Ram Rider
Mini P.E.K.K.A Witch Skeletons Musketeer Goblin Cage
Skeletons Mini P.E.K.K.A Musketeer
Witch Skeletons Arrows Musketeer Electro Giant Ram Rider
Arrows Musketeer Witch Ram Rider
Mini P.E.K.K.A Goblin Cage Skeletons Musketeer Witch Ram Rider
Arrows Mini P.E.K.K.A Goblin Cage Witch
Mini P.E.K.K.A Goblin Cage Ram Rider
Mini P.E.K.K.A Goblin Cage Electro Giant Ram Rider
Skeletons Arrows Mini P.E.K.K.A Musketeer Goblin Cage Witch
Arrows Goblin Cage Musketeer Witch Ram Rider
Arrows Goblin Cage Witch Musketeer Ram Rider
Mini P.E.K.K.A Musketeer Goblin Cage Ram Rider
Arrows Mini P.E.K.K.A Musketeer Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Goblin Cage Witch Electro Giant
Arrows Mini P.E.K.K.A Musketeer
Skeletons Mini P.E.K.K.A Musketeer Goblin Cage Witch Ram Rider
Mini P.E.K.K.A Musketeer Goblin Cage Ram Rider
Skeletons Mini P.E.K.K.A Musketeer Goblin Cage Witch Ram Rider
Arrows Electro Giant Skeletons Musketeer Witch Ram Rider
Mini P.E.K.K.A Skeletons Musketeer Goblin Cage Witch Ram Rider
Mini P.E.K.K.A Goblin Cage
Goblin Cage Skeletons Mini P.E.K.K.A Witch
Witch Skeletons Musketeer Goblin Cage
Mini P.E.K.K.A Musketeer Goblin Cage Witch
Arrows Goblin Cage Electro Giant
Mini P.E.K.K.A Skeletons Goblin Cage Witch Ram Rider
Musketeer Goblin Cage Witch Electro Giant
Witch Electro Giant Skeletons Mini P.E.K.K.A Musketeer Goblin Cage
Arrows Mini P.E.K.K.A Musketeer Goblin Cage Witch Electro Giant
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer Ram Rider
Arrows
Arrows Musketeer
Arrows
Arrows Electro Giant Musketeer Witch Ram Rider
Arrows Musketeer Witch
Arrows Ram Rider
Arrows Ram Rider
Mini P.E.K.K.A Musketeer
Arrows Musketeer Ram Rider
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer
Arrows Witch Electro Giant
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Electro Giant Witch
Witch
Arrows Musketeer Witch Ram Rider
Arrows Musketeer Witch Ram Rider
Arrows Musketeer
Arrows Musketeer Witch Electro Giant
Musketeer Witch Electro Giant
Mini P.E.K.K.A
Arrows Musketeer
Arrows
Arrows
Musketeer Witch
Arrows Musketeer Witch Ram Rider
Arrows
Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows Electro Giant
Musketeer
Electro Giant Musketeer Witch
Musketeer Witch
Musketeer Witch Electro Giant

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