My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats P.E.K.K.A Princess Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Ram Rider
Giant Snowball
Skeletons Bats Princess Ram Rider
Zap
Skeletons Bats Princess Ram Rider
Barbarian Barrel
Skeletons Princess
The Log
Skeletons Princess Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Bats Princess
Royal Delivery
Skeletons Bats P.E.K.K.A Princess Ram Rider
Fireball
Princess Ram Rider
Poison
Bats Princess
Lightning
Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Arrows Princess Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Arrows

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Bats The Log Princess Ram Rider
The Log
P.E.K.K.A Princess Ram Rider
Princess
P.E.K.K.A The Log
Ram Rider
Bats Arrows P.E.K.K.A The Log
Goblinstein

Defense Synergies 1 11

Skeletons
Bats P.E.K.K.A The Log Princess Ram Rider
Bats
Skeletons P.E.K.K.A The Log
Arrows
P.E.K.K.A
P.E.K.K.A
The Log Skeletons Bats Arrows Princess
The Log
P.E.K.K.A Skeletons Bats Princess Ram Rider
Princess
Skeletons P.E.K.K.A The Log
Ram Rider
Skeletons The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Ram Rider
P.E.K.K.A Skeletons Bats The Log Ram Rider
P.E.K.K.A Ram Rider Skeletons Bats
P.E.K.K.A Skeletons Bats Ram Rider
Arrows P.E.K.K.A The Log Princess
Arrows The Log Skeletons Bats
Bats Ram Rider Arrows Princess
Arrows P.E.K.K.A The Log Ram Rider
P.E.K.K.A Skeletons Princess
Skeletons
Bats Skeletons Arrows The Log Princess Ram Rider
Arrows Bats Princess Ram Rider
P.E.K.K.A Skeletons Bats The Log Ram Rider
Bats Arrows P.E.K.K.A The Log Princess
P.E.K.K.A Ram Rider
P.E.K.K.A The Log Ram Rider
Skeletons Bats Arrows P.E.K.K.A
Arrows Bats The Log Ram Rider
Arrows The Log Bats Princess Ram Rider
P.E.K.K.A Ram Rider
Bats Arrows P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows The Log
P.E.K.K.A Skeletons Bats The Log Ram Rider
P.E.K.K.A Bats The Log Ram Rider
P.E.K.K.A Skeletons Ram Rider
Arrows Skeletons Bats Princess Ram Rider
P.E.K.K.A Skeletons Bats Ram Rider
P.E.K.K.A
P.E.K.K.A Skeletons Bats The Log
P.E.K.K.A Skeletons
P.E.K.K.A Bats
P.E.K.K.A Arrows The Log
P.E.K.K.A Skeletons Ram Rider
Princess
Skeletons Bats P.E.K.K.A The Log
Bats Arrows P.E.K.K.A The Log Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log
Arrows The Log Princess Ram Rider
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Bats Princess Ram Rider
Arrows The Log Princess
Arrows The Log Princess Ram Rider
Arrows The Log Ram Rider
Bats
Arrows The Log Princess Ram Rider
Arrows Princess
The Log Princess
Arrows Princess
Princess Arrows The Log
Arrows The Log Princess
Arrows The Log Princess
Arrows
Bats
Arrows The Log Princess
Arrows The Log Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows The Log Princess
Arrows The Log Princess Ram Rider
Arrows The Log Princess Ram Rider
Arrows The Log
Bats Arrows Princess
Bats
Arrows The Log
Arrows Princess
P.E.K.K.A
Arrows The Log Princess
Bats Princess
Arrows Princess Ram Rider
Arrows The Log
Princess
Arrows The Log Princess
Arrows
P.E.K.K.A
Bats The Log Princess
Bats Princess
The Log Princess
P.E.K.K.A

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