My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Prince Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Prince Sparky
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Prince Goblin Giant Sparky
Barbarian Barrel
Skeletons Heal Spirit Sparky
The Log
Skeletons Heal Spirit Prince Sparky
Earthquake
Skeletons
Arrows
Skeletons Bats Heal Spirit
Royal Delivery
Skeletons Bats Heal Spirit Prince Sparky
Fireball
Sparky
Poison
Bats Sparky
Lightning
Prince Sparky
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Heal Spirit Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Bats The Log Arrows Prince Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Heal Spirit Bats The Log

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Prince Goblin Giant Sparky
Arrows
Sparky Prince Goblin Giant
Heal Spirit
Prince Goblin Giant Sparky
Prince
Heal Spirit Bats Arrows The Log
Goblin Giant
Sparky Bats Arrows Heal Spirit The Log
The Log
Prince Goblin Giant Sparky
Sparky
Arrows Goblin Giant Bats Heal Spirit The Log

Defense Synergies 1 13

Skeletons
Bats Prince The Log Sparky
Bats
Skeletons Prince Goblin Giant The Log Sparky
Arrows
Prince Sparky
Heal Spirit
Prince
The Log Skeletons Bats Arrows
Goblin Giant
Bats The Log Sparky
The Log
Prince Skeletons Bats Goblin Giant Sparky
Sparky
Skeletons Bats Arrows Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant The Log Sparky
Sparky Skeletons Bats Prince The Log
Prince Sparky Skeletons Bats
Prince Sparky Skeletons Bats
Arrows Prince The Log Sparky
Arrows The Log Skeletons Bats
Bats Arrows
Arrows Goblin Giant The Log Sparky
Sparky Skeletons Prince
Skeletons Prince Sparky
Bats Skeletons Arrows Goblin Giant The Log
Arrows Bats
Prince Sparky Skeletons Bats The Log
Sparky Bats Arrows Prince The Log
Sparky Prince
Prince The Log Sparky
Sparky Skeletons Bats Arrows Prince
Arrows Bats Prince The Log
Arrows The Log Bats
Sparky Prince
Bats Arrows Prince Goblin Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince Sparky
Arrows Prince The Log
Skeletons Bats Prince Goblin Giant The Log Sparky
Prince Bats Goblin Giant The Log Sparky
Skeletons Prince Goblin Giant Sparky
Arrows Skeletons Bats Goblin Giant
Prince Sparky Skeletons Bats Goblin Giant
Prince Goblin Giant Sparky
Skeletons Bats Prince The Log Sparky
Skeletons Goblin Giant Sparky
Bats Prince Sparky
Arrows Prince Goblin Giant The Log
Prince Skeletons Goblin Giant Sparky
Sparky
Sparky Skeletons Bats Prince Goblin Giant The Log
Bats Arrows The Log Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky
Arrows The Log
Arrows Goblin Giant The Log Sparky
Arrows Prince The Log Sparky
Arrows The Log Sparky
Arrows Bats Goblin Giant
Arrows The Log Sparky
Arrows The Log
Arrows The Log
Bats Prince Sparky
Arrows Prince The Log Sparky
Arrows
The Log Sparky
Arrows
Arrows Prince The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows Sparky
Bats Sparky
Arrows Prince The Log Sparky
Arrows The Log
Prince The Log Sparky
Arrows
Prince The Log Sparky
Arrows The Log
Arrows The Log Sparky
Arrows The Log Sparky
Arrows Prince The Log Sparky
Arrows The Log Sparky
Bats Arrows Sparky
Bats
Sparky
Arrows The Log Sparky
Arrows Sparky
Prince Sparky
Arrows The Log Sparky
Bats Prince
Arrows
Arrows The Log
Prince Sparky
Arrows The Log
Arrows Sparky
Prince Sparky
Bats The Log Sparky
Bats
Prince Goblin Giant The Log Sparky
Prince Sparky
Sparky

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