My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Tombstone Wall Breakers
Zap
Skeletons Tombstone Wall Breakers
Barbarian Barrel
Skeletons Tesla Tombstone Wall Breakers
The Log
Skeletons Tombstone Wall Breakers
Earthquake
Skeletons Tesla Tombstone
Arrows
Skeletons Tombstone Wall Breakers
Royal Delivery
Skeletons Wall Breakers
Fireball
Tesla Tombstone Wall Breakers
Poison
Tombstone
Lightning
Tesla Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Rocket Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Arrows Tombstone Tornado Tesla Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Arrows

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Wall Breakers
Tesla
Tombstone
Rocket
Tornado
Wall Breakers
Arrows The Log
Tornado
Rocket The Log
The Log
Wall Breakers Tornado

Defense Synergies 3 10

Skeletons
Tesla Tombstone Tornado The Log
Arrows
Tesla Tombstone Tornado
Tesla
Skeletons The Log Arrows Tornado
Tombstone
Skeletons Arrows Rocket
Rocket
Tornado Tombstone The Log
Wall Breakers
Tornado
Rocket Skeletons Arrows Tesla The Log
The Log
Tesla Skeletons Rocket Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Tombstone The Log
Skeletons Tesla Tombstone The Log
Tesla Rocket Tornado Skeletons Tombstone
Tesla Skeletons Tombstone
Arrows Tombstone Rocket Tornado The Log
Arrows Tornado The Log Skeletons Tesla
Tesla Rocket Tornado Arrows Tombstone
Rocket Arrows Tesla The Log
Tesla Skeletons Tombstone Tornado
Tornado Skeletons Tesla
Skeletons Arrows Tesla Tombstone Tornado The Log
Arrows Tesla Tornado
Tesla Tombstone Skeletons Rocket The Log
Rocket Arrows Tesla Tombstone Tornado The Log
Tesla Tombstone
Rocket Tornado Tesla The Log
Tesla Skeletons Arrows Tombstone Tornado
Arrows Tesla Tombstone Tornado The Log
Arrows Tornado The Log Tesla Tombstone
Tesla Tornado
Arrows Tesla The Log
Tesla Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Tombstone
Arrows Tesla Rocket The Log
Tombstone Skeletons Rocket The Log
Rocket Tesla Tornado The Log
Skeletons Tesla Tombstone
Arrows Rocket Skeletons Tesla Tornado
Rocket Skeletons Tesla Tombstone
Tesla
Rocket Skeletons Tombstone Tornado The Log
Skeletons Tesla Tombstone
Tesla Tombstone
Rocket Arrows Tornado The Log
Rocket Skeletons Tesla Tombstone
Tesla
Tesla Tombstone Skeletons Rocket Tornado The Log
Arrows Tesla The Log
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows Tornado The Log
Rocket Arrows The Log
Arrows Rocket The Log
Rocket Arrows The Log
Arrows Rocket Tornado
Arrows Tornado The Log
Arrows The Log Tornado
Arrows The Log Tornado
Rocket Tornado
Rocket Arrows Tornado The Log
Arrows Rocket Tornado
Rocket The Log
Arrows Rocket
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Arrows Rocket Tornado
Rocket
Rocket Arrows The Log
Rocket Arrows Tornado The Log
Rocket The Log
Rocket Arrows Tornado
Rocket Tornado The Log
Rocket Arrows The Log
Arrows Tornado The Log
Arrows The Log Tornado
Arrows Tornado The Log
Rocket Arrows Tornado The Log
Arrows Tornado
Rocket
Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Tombstone Rocket
Rocket Arrows Tornado
Arrows The Log
Rocket
Arrows The Log
Rocket Arrows Tornado
Rocket Tornado The Log
Rocket Tornado
Rocket Tornado The Log
Rocket

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