My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Skeleton Army Clone
Giant Snowball
Skeletons Tombstone Musketeer Goblin Curse Skeleton Army Clone
Zap
Skeletons Tombstone Goblin Curse Skeleton Army Clone
Barbarian Barrel
Skeletons Tombstone Musketeer Goblin Curse Skeleton Army Clone
The Log
Skeletons Tombstone Musketeer Goblin Curse Skeleton Army Clone
Earthquake
Skeletons Tombstone Skeleton Army Clone
Arrows
Skeletons Tombstone Goblin Curse Skeleton Army Clone
Royal Delivery
Skeletons Musketeer Skeleton Army Clone
Fireball
Tombstone Musketeer Skeleton Army Clone
Poison
Tombstone Musketeer Goblin Curse Skeleton Army Clone
Lightning
Tombstone Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Goblin Curse Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Goblin Curse Arrows Tombstone Skeleton Army Clone Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Goblin Curse Arrows

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror Goblin Curse
Tombstone
Musketeer
Mirror
Mirror
Arrows Musketeer Skeleton Army
Goblin Curse
Arrows
Skeleton Army
Clone Mirror
Clone
Skeleton Army

Defense Synergies 4 5

Skeletons
Musketeer Tombstone
Arrows
Mirror Tombstone
Tombstone
Musketeer Skeletons Arrows Mirror
Musketeer
Skeletons Tombstone Mirror Skeleton Army
Mirror
Arrows Skeleton Army Tombstone Musketeer
Goblin Curse
Skeleton Army
Mirror Musketeer
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Musketeer
Skeleton Army Skeletons Tombstone Musketeer Goblin Curse
Skeleton Army Skeletons Tombstone Musketeer Goblin Curse
Skeleton Army Skeletons Tombstone Musketeer Goblin Curse
Arrows Tombstone Skeleton Army
Arrows Skeleton Army Skeletons Musketeer
Musketeer Arrows Tombstone Goblin Curse
Arrows Musketeer
Skeletons Tombstone Musketeer Goblin Curse Skeleton Army
Skeleton Army Skeletons Musketeer
Goblin Curse Skeleton Army Skeletons Arrows Tombstone Musketeer
Arrows Musketeer Goblin Curse
Tombstone Skeleton Army Skeletons Musketeer Goblin Curse
Skeleton Army Arrows Tombstone Goblin Curse
Skeleton Army Tombstone Goblin Curse
Skeleton Army Goblin Curse
Skeletons Arrows Tombstone Musketeer Skeleton Army
Arrows Tombstone Musketeer Skeleton Army
Arrows Tombstone Musketeer Goblin Curse
Musketeer Goblin Curse
Skeleton Army Arrows Musketeer Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Tombstone
Arrows Musketeer
Tombstone Skeleton Army Skeletons Musketeer
Skeleton Army Musketeer
Skeletons Tombstone Musketeer Goblin Curse Skeleton Army
Arrows Skeletons Musketeer Goblin Curse
Skeleton Army Skeletons Tombstone Musketeer
Goblin Curse Skeleton Army
Skeletons Tombstone Skeleton Army
Skeletons Tombstone Musketeer Goblin Curse Skeleton Army
Tombstone Musketeer
Skeleton Army Arrows
Skeleton Army Skeletons Tombstone Goblin Curse
Musketeer Goblin Curse Skeleton Army
Tombstone Skeleton Army Skeletons Musketeer
Arrows Musketeer Goblin Curse
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer Goblin Curse
Arrows
Arrows Musketeer
Arrows Goblin Curse
Arrows Musketeer Goblin Curse
Arrows Musketeer
Arrows Goblin Curse
Arrows
Musketeer
Arrows Musketeer
Arrows Musketeer Goblin Curse
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Goblin Curse
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Goblin Curse
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Goblin Curse
Arrows Musketeer Goblin Curse
Musketeer
Arrows Musketeer
Arrows
Arrows Goblin Curse
Tombstone Musketeer Skeleton Army
Arrows Musketeer Goblin Curse
Arrows
Musketeer
Arrows Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

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