My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Valkyrie Battle Ram Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Barbarians Musketeer Battle Ram
Zap
Skeletons Battle Ram
Barbarian Barrel
Skeletons Barbarians Musketeer Valkyrie Battle Ram Wizard
The Log
Skeletons Barbarians Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Skeletons Barbarians
Arrows
Skeletons
Royal Delivery
Skeletons Barbarians Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Wizard
Fireball
Barbarians Musketeer Battle Ram Wizard
Poison
Barbarians Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Wizard Goblinstein
Rocket
Barbarians Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Barbarians Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Mini P.E.K.K.A Musketeer Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Mini P.E.K.K.A
Musketeer Valkyrie Wizard
Musketeer
Valkyrie Mini P.E.K.K.A Battle Ram
Valkyrie
Musketeer Mini P.E.K.K.A Battle Ram Wizard
Battle Ram
Musketeer Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie
Goblinstein

Defense Synergies 2 6

Skeletons
Musketeer Mini P.E.K.K.A Wizard
Barbarians
Mini P.E.K.K.A
Skeletons Musketeer Valkyrie Wizard
Musketeer
Skeletons Valkyrie Mini P.E.K.K.A
Valkyrie
Musketeer Mini P.E.K.K.A Wizard
Battle Ram
Wizard
Skeletons Mini P.E.K.K.A Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Barbarians Mini P.E.K.K.A Skeletons Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Skeletons Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Skeletons Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Skeletons Musketeer Valkyrie
Musketeer Wizard
Barbarians Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Skeletons Musketeer
Skeletons Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Barbarians Valkyrie Skeletons Musketeer Wizard
Musketeer Wizard
Barbarians Mini P.E.K.K.A Skeletons Musketeer Valkyrie Wizard
Valkyrie Wizard Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Wizard Skeletons Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Barbarians Musketeer Wizard
Valkyrie Wizard Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Valkyrie Wizard Barbarians Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Skeletons
Mini P.E.K.K.A Musketeer Valkyrie Wizard
Barbarians Skeletons Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Barbarians Musketeer
Barbarians Skeletons Mini P.E.K.K.A Musketeer Valkyrie
Wizard Skeletons Musketeer
Mini P.E.K.K.A Skeletons Barbarians Musketeer Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie
Skeletons Barbarians Mini P.E.K.K.A Valkyrie
Skeletons Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Skeletons Valkyrie Wizard
Wizard Barbarians Musketeer Valkyrie
Barbarians Skeletons Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Barbarians Mini P.E.K.K.A Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Barbarians Musketeer Valkyrie
Wizard Valkyrie
Wizard Musketeer
Musketeer Wizard
Wizard
Wizard
Mini P.E.K.K.A Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard
Valkyrie Wizard
Musketeer
Wizard
Musketeer
Barbarians Musketeer
Valkyrie Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard
Wizard
Barbarians Musketeer
Musketeer Wizard
Mini P.E.K.K.A Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Musketeer
Wizard

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