My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel Witch
Zap
Skeletons Bats Firecracker Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Skeletons Firecracker Inferno Tower Goblin Barrel Witch
The Log
Skeletons Firecracker Goblin Barrel Witch
Earthquake
Skeletons Firecracker Inferno Tower Goblin Barrel Witch
Arrows
Skeletons Bats Firecracker Goblin Barrel Witch
Royal Delivery
Skeletons Bats Firecracker Goblin Barrel Witch
Fireball
Firecracker Inferno Tower Goblin Barrel Witch
Poison
Bats Firecracker Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Firecracker Goblin Barrel Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Firecracker Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Firecracker
Bats Goblin Barrel Mega Knight
Inferno Tower
Goblin Barrel
Bats Arrows Firecracker Mega Knight
Witch
Mega Knight
Mega Knight
Bats Arrows Firecracker Goblin Barrel Witch

Defense Synergies 1 12

Skeletons
Bats Firecracker Inferno Tower Witch
Bats
Skeletons Firecracker Inferno Tower Mega Knight
Arrows
Mega Knight Inferno Tower
Firecracker
Skeletons Bats Inferno Tower Mega Knight
Inferno Tower
Skeletons Bats Arrows Firecracker Mega Knight
Goblin Barrel
Witch
Skeletons Mega Knight
Mega Knight
Arrows Bats Firecracker Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Inferno Tower Skeletons Bats Firecracker Witch Mega Knight
Inferno Tower Witch Mega Knight Skeletons Bats
Inferno Tower Witch Skeletons Bats Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Bats Firecracker Mega Knight
Bats Inferno Tower Arrows Firecracker Witch
Arrows Inferno Tower Mega Knight
Inferno Tower Witch Skeletons
Skeletons Firecracker Inferno Tower Mega Knight
Bats Witch Skeletons Arrows Firecracker Mega Knight
Arrows Inferno Tower Bats Firecracker Witch
Inferno Tower Mega Knight Skeletons Bats Witch
Mega Knight Bats Arrows Firecracker Witch
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Mega Knight Skeletons Bats Arrows Firecracker Inferno Tower Witch
Arrows Mega Knight Bats Firecracker Witch
Arrows Witch Bats Firecracker Mega Knight
Inferno Tower
Mega Knight Bats Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Inferno Tower Witch
Arrows Firecracker Mega Knight
Mega Knight Skeletons Bats Inferno Tower Witch
Mega Knight Bats Inferno Tower
Inferno Tower Skeletons Witch Mega Knight
Arrows Firecracker Skeletons Bats Witch
Skeletons Bats Inferno Tower Witch
Inferno Tower Mega Knight
Mega Knight Skeletons Bats Firecracker Inferno Tower Witch
Inferno Tower Witch Skeletons
Mega Knight Bats Inferno Tower Witch
Mega Knight Arrows
Mega Knight Skeletons Inferno Tower Witch
Firecracker Witch Mega Knight
Inferno Tower Witch Skeletons Bats Firecracker
Bats Arrows Mega Knight Firecracker Inferno Tower Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Witch
Arrows Firecracker Witch
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Mega Knight

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