My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Giant
Giant Snowball
Skeletons Bats Goblin Gang Witch
Zap
Skeletons Bats Goblin Gang Witch
Barbarian Barrel
Skeletons Knight Goblin Gang Valkyrie Witch
The Log
Skeletons Goblin Gang Witch
Earthquake
Skeletons Goblin Gang Witch
Arrows
Skeletons Bats Goblin Gang Witch
Royal Delivery
Skeletons Bats Knight Goblin Gang Valkyrie Witch
Fireball
Goblin Gang Witch
Poison
Bats Goblin Gang Witch
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Knight Goblin Gang Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Valkyrie Giant
Arrows
Giant Knight
Knight
Bats Goblin Gang Arrows Witch
Goblin Gang
Knight Valkyrie Giant
Valkyrie
Bats Goblin Gang Giant Witch
Giant
Bats Arrows Goblin Gang Valkyrie Witch
Witch
Knight Valkyrie Giant

Defense Synergies 2 9

Skeletons
Bats Knight Witch
Bats
Knight Skeletons Valkyrie
Arrows
Knight Valkyrie
Knight
Bats Goblin Gang Skeletons Arrows Witch
Goblin Gang
Knight Valkyrie
Valkyrie
Bats Arrows Goblin Gang Witch
Giant
Witch
Skeletons Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Skeletons Bats Knight Goblin Gang Valkyrie Witch
Goblin Gang Witch Skeletons Bats Knight Valkyrie
Witch Skeletons Bats Knight Goblin Gang Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Skeletons Bats Valkyrie
Bats Arrows Goblin Gang Witch
Arrows Valkyrie
Witch Skeletons Goblin Gang
Knight Goblin Gang Skeletons Valkyrie
Bats Goblin Gang Valkyrie Witch Skeletons Arrows Knight
Arrows Bats Goblin Gang Witch
Skeletons Bats Knight Goblin Gang Valkyrie Witch
Valkyrie Bats Arrows Goblin Gang Witch
Knight Goblin Gang
Goblin Gang
Skeletons Bats Arrows Knight Goblin Gang Valkyrie Witch
Arrows Bats Knight Goblin Gang Valkyrie Witch
Arrows Valkyrie Witch Bats Knight
Goblin Gang Valkyrie Bats Arrows Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Skeletons Witch
Arrows Knight Goblin Gang Valkyrie
Goblin Gang Skeletons Bats Knight Valkyrie Witch
Goblin Gang Valkyrie Bats Knight
Skeletons Knight Goblin Gang Valkyrie Witch
Arrows Skeletons Bats Goblin Gang Witch
Goblin Gang Skeletons Bats Knight Valkyrie Witch
Knight Valkyrie
Skeletons Bats Knight Valkyrie Witch
Witch Skeletons Goblin Gang
Bats Knight Valkyrie Witch
Arrows Valkyrie
Skeletons Knight Goblin Gang Valkyrie Witch
Valkyrie Witch
Goblin Gang Witch Skeletons Bats Knight Valkyrie
Bats Arrows Valkyrie Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats Goblin Gang
Arrows Knight Valkyrie
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats
Arrows
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch
Bats Witch
Arrows
Arrows
Arrows
Bats Goblin Gang Witch
Arrows Witch
Arrows
Knight Goblin Gang Valkyrie
Arrows
Arrows
Bats Goblin Gang Witch
Bats Witch
Witch

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