My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Giant Goblin Demolisher X-Bow Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Wall Breakers X-Bow Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant Goblin Demolisher Wall Breakers
Giant Snowball
Skeletons Bats Wall Breakers Lumberjack
Zap
Skeletons Bats Royal Giant Wall Breakers X-Bow
Barbarian Barrel
Skeletons Wall Breakers X-Bow Lumberjack
The Log
Skeletons Royal Giant Goblin Demolisher Wall Breakers X-Bow Lumberjack
Earthquake
Skeletons X-Bow
Arrows
Skeletons Bats Wall Breakers
Royal Delivery
Skeletons Bats Goblin Demolisher Wall Breakers Lumberjack
Fireball
Wall Breakers X-Bow Lumberjack
Poison
Bats X-Bow
Lightning
X-Bow Lumberjack
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Demolisher

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers Arrows Goblin Demolisher Lumberjack Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Wall Breakers Arrows

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Goblin Demolisher Wall Breakers X-Bow Lumberjack
Arrows
Royal Giant Wall Breakers X-Bow Lumberjack
Royal Giant
Bats Arrows Goblin Demolisher Lumberjack
Goblin Demolisher
Bats Royal Giant Lumberjack
Wall Breakers
Bats Arrows
X-Bow
Bats Arrows
Lumberjack
Bats Arrows Royal Giant Goblin Demolisher

Defense Synergies 1 8

Skeletons
X-Bow Bats Goblin Demolisher Lumberjack
Bats
Skeletons Goblin Demolisher X-Bow Lumberjack
Arrows
Lumberjack
Royal Giant
Goblin Demolisher
Skeletons Bats Lumberjack
Wall Breakers
X-Bow
Skeletons Bats
Lumberjack
Skeletons Bats Arrows Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher X-Bow
Lumberjack Skeletons Bats X-Bow
Lumberjack Skeletons Bats
Lumberjack Skeletons Bats
Arrows Goblin Demolisher X-Bow Lumberjack
Arrows Skeletons Bats Goblin Demolisher X-Bow Lumberjack
Bats Arrows X-Bow
Arrows X-Bow
Skeletons X-Bow Lumberjack
Skeletons Lumberjack
Bats Skeletons Arrows Goblin Demolisher X-Bow Lumberjack
Arrows Bats
Lumberjack Skeletons Bats X-Bow
Bats Arrows Goblin Demolisher X-Bow Lumberjack
X-Bow Lumberjack
X-Bow Lumberjack
Skeletons Bats Arrows X-Bow Lumberjack
Arrows Bats Goblin Demolisher X-Bow Lumberjack
Arrows Bats Goblin Demolisher Lumberjack
Lumberjack
Goblin Demolisher Bats Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons X-Bow
Arrows X-Bow Lumberjack
Lumberjack Skeletons Bats
Lumberjack Bats X-Bow
Skeletons Lumberjack
Arrows Skeletons Bats Goblin Demolisher
Skeletons Bats Lumberjack
Lumberjack
Skeletons Bats X-Bow
Skeletons
Bats Lumberjack
Arrows
Skeletons Lumberjack
Goblin Demolisher
Skeletons Bats X-Bow Lumberjack
Bats Arrows
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow
Arrows X-Bow
Arrows X-Bow
Arrows
Arrows Goblin Demolisher
Arrows Bats
Arrows Goblin Demolisher
Arrows X-Bow Goblin Demolisher
Arrows X-Bow
Bats X-Bow Lumberjack
Arrows X-Bow
Arrows
Arrows X-Bow
Arrows X-Bow
X-Bow Arrows Goblin Demolisher
Arrows Goblin Demolisher X-Bow
Arrows
Bats
Arrows Goblin Demolisher X-Bow
Arrows Goblin Demolisher X-Bow
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows Goblin Demolisher
Arrows X-Bow
Arrows X-Bow
Arrows X-Bow
Bats Arrows X-Bow
Bats
Arrows X-Bow
Arrows
Arrows
Bats X-Bow
Arrows
Arrows
Lumberjack
Arrows
Arrows
Bats
Bats
X-Bow

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