My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Mega Minion Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Dart Goblin Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Elite Barbarians Prince
Giant Snowball
Skeletons Bats Skeleton Barrel Mega Minion Dart Goblin
Zap
Skeletons Bats Skeleton Barrel Dart Goblin Prince
Barbarian Barrel
Skeletons Skeleton Barrel Elite Barbarians Dart Goblin Magic Archer
The Log
Skeletons Skeleton Barrel Elite Barbarians Dart Goblin Prince
Earthquake
Skeletons
Arrows
Skeletons Bats Skeleton Barrel Dart Goblin
Royal Delivery
Skeletons Bats Skeleton Barrel Elite Barbarians Mega Minion Dart Goblin Prince Magic Archer
Fireball
Skeleton Barrel Elite Barbarians Mega Minion Dart Goblin Magic Archer
Poison
Bats Skeleton Barrel Mega Minion Dart Goblin Magic Archer
Lightning
Elite Barbarians Mega Minion Prince Magic Archer
Rocket
Elite Barbarians Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mega Minion Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Skeleton Barrel Mega Minion Dart Goblin Magic Archer Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Skeleton Barrel Mega Minion

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Elite Barbarians Mega Minion Prince
Skeleton Barrel
Bats Dart Goblin Prince Magic Archer
Elite Barbarians
Bats Dart Goblin
Mega Minion
Bats
Dart Goblin
Skeleton Barrel Elite Barbarians Prince
Prince
Bats Skeleton Barrel Dart Goblin Magic Archer
Magic Archer
Skeleton Barrel Prince

Defense Synergies 1 15

Skeletons
Dart Goblin Bats Elite Barbarians Mega Minion Prince Magic Archer
Bats
Skeletons Dart Goblin Prince
Skeleton Barrel
Mega Minion Dart Goblin
Elite Barbarians
Skeletons Mega Minion Dart Goblin
Mega Minion
Skeletons Skeleton Barrel Elite Barbarians Dart Goblin
Dart Goblin
Skeletons Bats Skeleton Barrel Elite Barbarians Mega Minion Prince Magic Archer
Prince
Skeletons Bats Dart Goblin Magic Archer
Magic Archer
Skeletons Dart Goblin Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mega Minion Dart Goblin Magic Archer
Elite Barbarians Skeletons Bats Mega Minion Dart Goblin Prince
Prince Skeletons Bats Elite Barbarians Mega Minion Dart Goblin
Elite Barbarians Prince Skeletons Bats Mega Minion Dart Goblin
Elite Barbarians Prince
Skeletons Bats Mega Minion Dart Goblin Magic Archer
Bats Mega Minion Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Skeletons Elite Barbarians Prince
Elite Barbarians Skeletons Dart Goblin Prince
Bats Dart Goblin Skeletons Mega Minion Magic Archer
Mega Minion Bats Dart Goblin Magic Archer
Prince Skeletons Bats Elite Barbarians
Bats Mega Minion Dart Goblin Prince Magic Archer
Elite Barbarians Prince
Elite Barbarians Prince
Skeletons Bats Elite Barbarians Prince
Bats Elite Barbarians Mega Minion Dart Goblin Prince Magic Archer
Bats Mega Minion Dart Goblin Magic Archer
Elite Barbarians Dart Goblin Prince
Bats Elite Barbarians Dart Goblin Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Prince
Skeleton Barrel Elite Barbarians Mega Minion Prince Magic Archer
Skeletons Bats Elite Barbarians Prince
Prince Bats Elite Barbarians
Skeletons Elite Barbarians Prince
Skeletons Bats Skeleton Barrel Dart Goblin Magic Archer
Prince Skeletons Bats Elite Barbarians Mega Minion Dart Goblin
Elite Barbarians Prince
Skeletons Bats Elite Barbarians Mega Minion Prince Magic Archer
Skeletons Mega Minion Dart Goblin
Bats Elite Barbarians Mega Minion Dart Goblin Prince
Elite Barbarians Prince
Elite Barbarians Prince Skeletons
Dart Goblin Magic Archer
Elite Barbarians Skeletons Bats Mega Minion Dart Goblin Prince Magic Archer
Bats Elite Barbarians Mega Minion Dart Goblin Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Dart Goblin
Skeleton Barrel Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Prince
Magic Archer
Bats Skeleton Barrel Mega Minion Dart Goblin Magic Archer
Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin
Bats Elite Barbarians Prince
Skeleton Barrel Dart Goblin Prince Magic Archer
Dart Goblin Magic Archer
Skeleton Barrel Elite Barbarians Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Skeleton Barrel Elite Barbarians Dart Goblin Prince Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Magic Archer Skeleton Barrel Dart Goblin
Bats
Skeleton Barrel Mega Minion Dart Goblin Prince Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Prince Magic Archer
Prince
Skeleton Barrel
Magic Archer
Mega Minion
Skeleton Barrel Dart Goblin Magic Archer
Skeleton Barrel Prince Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Elite Barbarians Bats Dart Goblin Magic Archer
Bats Skeleton Barrel Mega Minion Dart Goblin
Elite Barbarians Mega Minion
Dart Goblin Magic Archer
Magic Archer
Prince
Magic Archer
Skeleton Barrel Bats Dart Goblin Prince Magic Archer
Mega Minion Dart Goblin Magic Archer
Mega Minion Dart Goblin Prince Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Elite Barbarians Mega Minion Dart Goblin Prince
Bats Elite Barbarians Dart Goblin Magic Archer
Bats Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Prince Magic Archer
Prince
Dart Goblin

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