My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers Miner
Giant Snowball
Skeletons Bats Musketeer Wall Breakers Miner
Zap
Skeletons Bats Wall Breakers
Barbarian Barrel
Skeletons Musketeer Bomb Tower Wall Breakers
The Log
Skeletons Musketeer Wall Breakers
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Bats Wall Breakers
Royal Delivery
Skeletons Bats Musketeer Wall Breakers Miner
Fireball
Musketeer Bomb Tower Wall Breakers
Poison
Bats Musketeer Bomb Tower
Lightning
Ice Golem Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Ice Golem Wall Breakers Miner Musketeer Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Giant Snowball Ice Golem

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Miner Wall Breakers
Giant Snowball
Ice Golem Musketeer Wall Breakers Miner
Ice Golem
Bats Musketeer Wall Breakers Giant Snowball Miner
Musketeer
Ice Golem Giant Snowball Miner
Bomb Tower
Wall Breakers
Ice Golem Miner Bats Giant Snowball
Miner
Bats Wall Breakers Giant Snowball Ice Golem Musketeer

Defense Synergies 3 14

Skeletons
Musketeer Bats Giant Snowball Ice Golem Bomb Tower
Bats
Skeletons Giant Snowball Ice Golem Musketeer Bomb Tower
Giant Snowball
Skeletons Bats Ice Golem Musketeer Bomb Tower Miner
Ice Golem
Musketeer Bomb Tower Skeletons Bats Giant Snowball
Musketeer
Skeletons Ice Golem Bats Giant Snowball Bomb Tower Miner
Bomb Tower
Ice Golem Skeletons Bats Giant Snowball Musketeer
Wall Breakers
Miner
Giant Snowball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Musketeer
Bomb Tower Skeletons Bats Musketeer
Bomb Tower Skeletons Bats Giant Snowball Musketeer
Bomb Tower Skeletons Bats Musketeer
Bomb Tower
Skeletons Bats Giant Snowball Musketeer Bomb Tower
Bats Giant Snowball Musketeer Bomb Tower
Ice Golem Musketeer Bomb Tower
Skeletons Musketeer Bomb Tower
Skeletons Giant Snowball Ice Golem Musketeer Miner
Bats Skeletons Giant Snowball Ice Golem Musketeer Bomb Tower
Musketeer Bats Giant Snowball
Bomb Tower Skeletons Bats Giant Snowball Musketeer
Bomb Tower Bats Giant Snowball
Bomb Tower
Bomb Tower Giant Snowball
Bomb Tower Skeletons Bats Musketeer
Bomb Tower Bats Giant Snowball Musketeer
Giant Snowball Bomb Tower Bats Ice Golem Musketeer
Musketeer Bomb Tower
Bats Giant Snowball Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Ice Golem
Giant Snowball Ice Golem Musketeer Bomb Tower Miner
Skeletons Bats Ice Golem Musketeer Bomb Tower
Bats Ice Golem Musketeer
Skeletons Musketeer
Skeletons Bats Giant Snowball Ice Golem Musketeer Bomb Tower
Skeletons Bats Ice Golem Musketeer Bomb Tower
Bomb Tower
Skeletons Bats Giant Snowball Ice Golem Bomb Tower
Skeletons Musketeer
Bats Musketeer Bomb Tower
Giant Snowball
Skeletons Ice Golem Bomb Tower
Musketeer Bomb Tower
Skeletons Bats Ice Golem Musketeer Bomb Tower
Bats Giant Snowball Ice Golem Musketeer Bomb Tower
Giant Snowball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer
Giant Snowball Musketeer Miner
Miner
Ice Golem Musketeer
Giant Snowball
Bats Giant Snowball Ice Golem Musketeer
Musketeer
Giant Snowball Ice Golem
Miner Giant Snowball
Bats Giant Snowball Musketeer
Miner Musketeer
Giant Snowball Musketeer
Giant Snowball Ice Golem Musketeer Miner
Musketeer
Giant Snowball Ice Golem Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball
Bats
Giant Snowball Musketeer
Giant Snowball Miner
Musketeer
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Ice Golem
Miner Giant Snowball Musketeer
Giant Snowball Musketeer Miner
Miner Musketeer
Bats Giant Snowball Ice Golem Musketeer
Bats Giant Snowball Musketeer
Giant Snowball
Giant Snowball Musketeer Miner
Giant Snowball
Giant Snowball
Bats Musketeer
Giant Snowball Musketeer
Miner Musketeer
Giant Snowball Ice Golem Musketeer
Giant Snowball
Musketeer
Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer
Giant Snowball Musketeer Miner

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