My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Bats Hog Rider Goblin Barrel Skeleton Army Baby Dragon
Zap
Skeletons Bats Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Goblin Barrel Skeleton Army
The Log
Skeletons Royal Giant Hog Rider Goblin Barrel Skeleton Army
Earthquake
Skeletons Hog Rider Goblin Barrel Skeleton Army
Arrows
Skeletons Bats Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Bats Hog Rider Goblin Barrel Skeleton Army Baby Dragon
Fireball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon
Poison
Bats Skeleton Army
Lightning
Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Goblin Barrel Skeleton Army Hog Rider Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Hog Rider Goblin Barrel Baby Dragon
Giant Snowball
Hog Rider Royal Giant Goblin Barrel Baby Dragon
Royal Giant
Bats Goblin Barrel Giant Snowball Hog Rider Baby Dragon
Hog Rider
Bats Giant Snowball Royal Giant Goblin Barrel Baby Dragon
Goblin Barrel
Royal Giant Bats Giant Snowball Hog Rider Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Bats Giant Snowball Royal Giant Hog Rider Goblin Barrel

Defense Synergies 0 6

Skeletons
Bats Giant Snowball Baby Dragon
Bats
Skeletons Giant Snowball Baby Dragon
Giant Snowball
Skeletons Bats Baby Dragon
Royal Giant
Hog Rider
Goblin Barrel
Skeleton Army
Baby Dragon
Skeletons Bats Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Skeleton Army Skeletons Bats
Skeleton Army Skeletons Bats Giant Snowball
Skeleton Army Skeletons Bats
Skeleton Army
Skeleton Army Skeletons Bats Giant Snowball Baby Dragon
Bats Giant Snowball Baby Dragon
Baby Dragon
Skeletons Skeleton Army
Skeleton Army Skeletons Giant Snowball
Bats Skeleton Army Skeletons Giant Snowball Baby Dragon
Bats Giant Snowball Baby Dragon
Skeleton Army Skeletons Bats Giant Snowball
Skeleton Army Bats Giant Snowball Baby Dragon
Skeleton Army
Skeleton Army Giant Snowball
Skeletons Bats Skeleton Army
Bats Giant Snowball Skeleton Army Baby Dragon
Giant Snowball Baby Dragon Bats
Skeleton Army Bats Giant Snowball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Giant Snowball
Giant Snowball Baby Dragon
Skeleton Army Skeletons Bats
Skeleton Army Bats
Skeletons Skeleton Army
Skeletons Bats Giant Snowball Baby Dragon
Skeleton Army Skeletons Bats
Skeleton Army
Skeletons Bats Giant Snowball Skeleton Army Baby Dragon
Skeletons Skeleton Army
Bats
Skeleton Army Giant Snowball
Skeleton Army Skeletons
Skeleton Army Baby Dragon
Skeleton Army Skeletons Bats Baby Dragon
Bats Giant Snowball Baby Dragon
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon
Bats Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball
Bats Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Bats
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Bats Giant Snowball Baby Dragon
Bats Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Bats Skeleton Army
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball
Bats Giant Snowball Baby Dragon
Bats Giant Snowball
Giant Snowball Baby Dragon

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