My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Skeleton Army Prince
Giant Snowball
Skeletons Bats Archers Skeleton Army
Zap
Skeletons Bats Archers Skeleton Army Prince
Barbarian Barrel
Skeletons Archers Skeleton Army
The Log
Skeletons Archers Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Skeletons Archers Skeleton Army
Arrows
Skeletons Bats Archers Skeleton Army
Royal Delivery
Skeletons Bats Archers Mini P.E.K.K.A Skeleton Army Prince
Fireball
Archers Skeleton Army
Poison
Bats Archers Skeleton Army
Lightning
Mini P.E.K.K.A Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap The Log Archers Skeleton Army Mini P.E.K.K.A Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap The Log

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Mini P.E.K.K.A Prince
Zap
Prince Bats Archers Mini P.E.K.K.A The Log
Archers
Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Bats Zap Archers The Log
Skeleton Army
Prince
Zap Bats Archers The Log
The Log
Zap Mini P.E.K.K.A Prince

Defense Synergies 3 20

Skeletons
Bats Zap Archers Mini P.E.K.K.A Prince The Log
Bats
Skeletons Zap Mini P.E.K.K.A Prince The Log
Zap
Mini P.E.K.K.A Skeletons Bats Archers Skeleton Army Prince The Log
Archers
Skeletons Zap Mini P.E.K.K.A Skeleton Army The Log
Mini P.E.K.K.A
Zap The Log Skeletons Bats Archers Skeleton Army
Skeleton Army
Zap Archers Mini P.E.K.K.A Prince The Log
Prince
The Log Skeletons Bats Zap Skeleton Army
The Log
Mini P.E.K.K.A Prince Skeletons Bats Zap Archers Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Mini P.E.K.K.A Skeleton Army Skeletons Bats Zap Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Skeletons Bats Archers
Mini P.E.K.K.A Skeleton Army Prince Skeletons Bats
Mini P.E.K.K.A Skeleton Army Prince The Log
Skeleton Army The Log Skeletons Bats Zap Archers
Bats Zap Archers
Zap The Log
Mini P.E.K.K.A Skeletons Skeleton Army Prince
Skeleton Army Skeletons Archers Mini P.E.K.K.A Prince
Bats Archers Skeleton Army Skeletons Zap The Log
Bats Zap Archers
Mini P.E.K.K.A Skeleton Army Prince Skeletons Bats Zap The Log
Skeleton Army Bats Zap Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Zap Mini P.E.K.K.A Prince The Log
Skeletons Bats Mini P.E.K.K.A Skeleton Army Prince
Bats Zap Archers Skeleton Army Prince The Log
Zap The Log Bats Archers
Mini P.E.K.K.A Prince
Skeleton Army Bats Archers Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Skeletons Zap Archers Prince
Zap Archers Mini P.E.K.K.A Prince The Log
Skeleton Army Skeletons Bats Zap Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Bats Zap The Log
Skeletons Mini P.E.K.K.A Skeleton Army Prince
Skeletons Bats Zap Archers
Mini P.E.K.K.A Skeleton Army Prince Skeletons Bats Archers
Mini P.E.K.K.A Skeleton Army Prince
Zap Skeletons Bats Mini P.E.K.K.A Skeleton Army Prince The Log
Skeletons Skeleton Army
Bats Mini P.E.K.K.A Prince
Skeleton Army Zap Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Skeletons
Archers Skeleton Army
Skeleton Army Skeletons Bats Zap Archers Mini P.E.K.K.A Prince The Log
Bats Zap Archers Mini P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Prince The Log
Zap The Log
Bats Zap
Archers The Log
The Log Zap
The Log Zap
Bats Mini P.E.K.K.A Prince
Zap Prince The Log
Zap Archers
The Log
Zap Prince The Log
Zap The Log
The Log
Bats Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Prince The Log
Zap The Log
Prince The Log
Prince The Log
Zap The Log
Zap The Log
The Log Zap
Zap Prince The Log
Zap The Log
Bats Zap Archers
Zap Bats
Mini P.E.K.K.A
Zap The Log
Zap
Prince
The Log
Zap Bats Archers Skeleton Army Prince
Zap Archers
The Log
Mini P.E.K.K.A Prince
The Log Zap
Zap
Prince
Zap Bats The Log
Bats Zap
Zap Prince The Log
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: