My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Royal Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant Sparky
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker Royal Giant Sparky
Barbarian Barrel
Skeletons Firecracker Sparky
The Log
Skeletons Firecracker Royal Giant Mini P.E.K.K.A Sparky
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Mini P.E.K.K.A Sparky
Fireball
Firecracker Sparky
Poison
Bats Firecracker Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap The Log Firecracker Mini P.E.K.K.A Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap The Log

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Zap Firecracker Mini P.E.K.K.A Sparky
Zap
Firecracker Sparky Bats Royal Giant Mini P.E.K.K.A The Log
Firecracker
Zap Royal Giant Bats Mini P.E.K.K.A Sparky
Royal Giant
Bats Firecracker Zap The Log Sparky
Mini P.E.K.K.A
Sparky Bats Zap Firecracker The Log
The Log
Zap Royal Giant Mini P.E.K.K.A Sparky
Sparky
Zap Mini P.E.K.K.A Bats Firecracker Royal Giant The Log

Defense Synergies 3 16

Skeletons
Bats Zap Firecracker Mini P.E.K.K.A The Log Sparky
Bats
Skeletons Zap Firecracker Mini P.E.K.K.A The Log Sparky
Zap
Mini P.E.K.K.A Skeletons Bats Firecracker The Log Sparky
Firecracker
The Log Skeletons Bats Zap Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Zap The Log Skeletons Bats Firecracker
The Log
Firecracker Mini P.E.K.K.A Skeletons Bats Zap Sparky
Sparky
Skeletons Bats Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Sparky
Mini P.E.K.K.A Sparky Skeletons Bats Zap Firecracker The Log
Mini P.E.K.K.A Sparky Skeletons Bats
Mini P.E.K.K.A Sparky Skeletons Bats Firecracker
Firecracker Mini P.E.K.K.A The Log Sparky
The Log Skeletons Bats Zap Firecracker
Bats Zap Firecracker
Zap The Log Sparky
Mini P.E.K.K.A Sparky Skeletons
Skeletons Firecracker Mini P.E.K.K.A Sparky
Bats Skeletons Zap Firecracker The Log
Bats Zap Firecracker
Mini P.E.K.K.A Sparky Skeletons Bats Zap The Log
Sparky Bats Zap Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A The Log Sparky
Sparky Skeletons Bats Firecracker Mini P.E.K.K.A
Bats Zap Firecracker The Log
Zap The Log Bats Firecracker
Mini P.E.K.K.A Sparky
Bats Firecracker Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Sparky
Zap Firecracker Mini P.E.K.K.A The Log
Skeletons Bats Zap Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A Bats Zap The Log Sparky
Skeletons Mini P.E.K.K.A Sparky
Firecracker Skeletons Bats Zap
Mini P.E.K.K.A Sparky Skeletons Bats
Mini P.E.K.K.A Sparky
Zap Skeletons Bats Firecracker Mini P.E.K.K.A The Log Sparky
Skeletons Sparky
Bats Mini P.E.K.K.A Sparky
Zap The Log
Mini P.E.K.K.A Skeletons Sparky
Firecracker Sparky
Sparky Skeletons Bats Zap Firecracker Mini P.E.K.K.A The Log
Bats Zap Firecracker Mini P.E.K.K.A The Log Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker Zap The Log
The Log Sparky
Firecracker The Log Sparky
Zap Firecracker The Log Sparky
Firecracker Bats Zap
Firecracker The Log Sparky
The Log Zap Firecracker
The Log Zap Firecracker
Bats Mini P.E.K.K.A Sparky
Firecracker Zap The Log Sparky
Zap Firecracker
Firecracker The Log Sparky
Firecracker
Zap Firecracker The Log Sparky
Zap Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Zap Firecracker Mini P.E.K.K.A The Log Sparky
Zap Firecracker The Log
The Log Sparky
The Log Sparky
Zap The Log
Zap Firecracker The Log Sparky
Firecracker The Log Zap Sparky
Zap The Log Sparky
Zap Firecracker The Log Sparky
Bats Zap Firecracker Sparky
Zap Bats Firecracker
Mini P.E.K.K.A Sparky
Zap The Log Sparky
Zap Firecracker Sparky
Sparky
Firecracker The Log Sparky
Zap Bats
Zap Firecracker
The Log
Firecracker Mini P.E.K.K.A Sparky
The Log Zap Firecracker
Zap Sparky
Firecracker Sparky
Zap Bats Firecracker The Log Sparky
Firecracker Bats Zap
Zap Firecracker The Log Sparky
Sparky
Firecracker Sparky

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