My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Rune Giant Electro Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon Lumberjack
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Lumberjack
The Log
Skeletons Firecracker Lumberjack
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Electro Dragon Lumberjack
Fireball
Firecracker Electro Dragon Lumberjack
Poison
Firecracker Electro Dragon
Lightning
Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Berserker Arrows Firecracker Rune Giant Lumberjack Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Berserker Arrows Firecracker

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Berserker
Rune Giant
Arrows
Golem Lumberjack
Firecracker
Golem Lumberjack
Rune Giant
Berserker Lumberjack
Electro Dragon
Golem
Golem
Arrows Electro Dragon Firecracker Lumberjack
Lumberjack
Rune Giant Arrows Firecracker Golem

Defense Synergies 0 7

Skeletons
Firecracker Electro Dragon Lumberjack
Berserker
Arrows
Lumberjack
Firecracker
Skeletons Electro Dragon Lumberjack
Rune Giant
Electro Dragon
Skeletons Firecracker Lumberjack
Golem
Lumberjack
Skeletons Arrows Firecracker Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Lumberjack Skeletons Firecracker Electro Dragon
Lumberjack Skeletons Electro Dragon
Lumberjack Skeletons Firecracker Electro Dragon
Arrows Firecracker Lumberjack
Arrows Skeletons Firecracker Electro Dragon Lumberjack
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Skeletons Lumberjack
Skeletons Firecracker Lumberjack
Berserker Skeletons Arrows Firecracker Electro Dragon Lumberjack
Arrows Firecracker Electro Dragon
Lumberjack Skeletons Electro Dragon
Arrows Firecracker Electro Dragon Lumberjack
Lumberjack
Lumberjack
Skeletons Arrows Firecracker Electro Dragon Lumberjack
Arrows Firecracker Electro Dragon Lumberjack
Arrows Firecracker Electro Dragon Lumberjack
Lumberjack
Arrows Firecracker Electro Dragon Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons
Arrows Firecracker Electro Dragon Lumberjack
Lumberjack Skeletons Electro Dragon
Lumberjack
Skeletons Lumberjack
Arrows Firecracker Skeletons Electro Dragon
Skeletons Lumberjack
Lumberjack
Electro Dragon Skeletons Firecracker
Skeletons
Electro Dragon Lumberjack
Arrows
Skeletons Lumberjack
Firecracker Electro Dragon
Electro Dragon Skeletons Firecracker Lumberjack
Arrows Firecracker Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Electro Dragon Lumberjack
Firecracker Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker
Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Lumberjack
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon

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