My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker Valkyrie Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Balloon
Giant Snowball
Skeletons Bomber Cannon Balloon
Zap
Skeletons Bomber Cannon Firecracker Balloon
Barbarian Barrel
Skeletons Bomber Cannon Firecracker Valkyrie Electro Wizard
The Log
Skeletons Bomber Cannon Firecracker
Earthquake
Skeletons Bomber Cannon Firecracker
Arrows
Skeletons Bomber Firecracker
Royal Delivery
Skeletons Bomber Firecracker Valkyrie Balloon Electro Wizard
Fireball
Bomber Cannon Firecracker Balloon Electro Wizard
Poison
Bomber Cannon Firecracker Balloon Electro Wizard
Lightning
Cannon Valkyrie Balloon Electro Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Cannon Firecracker Valkyrie Freeze Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Cannon Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Valkyrie
Cannon
Firecracker
Valkyrie Balloon
Valkyrie
Balloon Bomber Firecracker Electro Wizard
Freeze
Balloon
Balloon
Valkyrie Freeze Firecracker Electro Wizard
Electro Wizard
Valkyrie Balloon

Defense Synergies 2 13

Skeletons
Cannon Bomber Firecracker Electro Wizard
Bomber
Skeletons Cannon Valkyrie Electro Wizard
Cannon
Skeletons Bomber Firecracker Valkyrie Electro Wizard
Firecracker
Valkyrie Skeletons Cannon Electro Wizard
Valkyrie
Firecracker Bomber Cannon Freeze Electro Wizard
Freeze
Valkyrie Electro Wizard
Balloon
Electro Wizard
Skeletons Bomber Cannon Firecracker Valkyrie Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Firecracker Valkyrie Electro Wizard
Skeletons Cannon Firecracker Valkyrie Electro Wizard
Cannon Skeletons Bomber Valkyrie Freeze Electro Wizard
Cannon Skeletons Firecracker Valkyrie Electro Wizard
Bomber Firecracker Valkyrie
Freeze Skeletons Bomber Cannon Firecracker Valkyrie Electro Wizard
Electro Wizard Cannon Firecracker Freeze
Cannon Valkyrie Electro Wizard
Cannon Skeletons
Skeletons Bomber Cannon Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Skeletons Bomber Cannon Firecracker Freeze
Firecracker Electro Wizard
Cannon Skeletons Bomber Valkyrie Freeze Electro Wizard
Bomber Valkyrie Cannon Firecracker Freeze Electro Wizard
Cannon Electro Wizard
Cannon Freeze Electro Wizard
Skeletons Bomber Cannon Firecracker Valkyrie Electro Wizard
Cannon Valkyrie Bomber Firecracker Electro Wizard
Valkyrie Freeze Bomber Cannon Firecracker Electro Wizard
Cannon Electro Wizard
Bomber Valkyrie Cannon Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Electro Wizard
Electro Wizard Bomber Firecracker Valkyrie
Skeletons Valkyrie Electro Wizard
Valkyrie Electro Wizard
Skeletons Cannon Valkyrie
Firecracker Skeletons Freeze Electro Wizard
Skeletons Valkyrie Electro Wizard
Valkyrie
Freeze Electro Wizard Skeletons Firecracker Valkyrie
Skeletons Cannon
Valkyrie
Valkyrie Electro Wizard
Skeletons Cannon Valkyrie
Bomber Cannon Firecracker Valkyrie
Electro Wizard Skeletons Bomber Firecracker Valkyrie Freeze
Valkyrie Bomber Cannon Firecracker Freeze Electro Wizard
Bomber Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Freeze
Firecracker Electro Wizard
Firecracker Valkyrie Freeze
Bomber Firecracker Valkyrie
Firecracker Freeze
Bomber Firecracker
Firecracker Freeze
Firecracker
Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker
Firecracker Freeze
Firecracker
Bomber Firecracker
Firecracker
Freeze
Bomber
Bomber Firecracker Electro Wizard
Bomber Firecracker Valkyrie
Firecracker Freeze Bomber Valkyrie
Firecracker Electro Wizard
Firecracker
Firecracker Electro Wizard
Electro Wizard Firecracker Freeze
Bomber
Firecracker Freeze Electro Wizard
Firecracker
Electro Wizard Freeze
Firecracker Electro Wizard
Freeze
Firecracker Valkyrie Electro Wizard
Bomber Firecracker
Firecracker
Firecracker Freeze Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze Electro Wizard
Firecracker

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