My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Miner
Giant Snowball
Skeletons Bomber Miner
Zap
Skeletons Bomber Firecracker Inferno Tower
Barbarian Barrel
Skeletons Bomber Firecracker Inferno Tower
The Log
Skeletons Bomber Firecracker
Earthquake
Skeletons Bomber Firecracker Inferno Tower
Arrows
Skeletons Bomber Firecracker
Royal Delivery
Skeletons Bomber Firecracker Miner
Fireball
Bomber Firecracker Inferno Tower
Poison
Bomber Firecracker Inferno Tower
Lightning
Ice Golem Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Ice Golem Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Ice Golem The Log Firecracker Tornado Miner Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Ice Golem The Log

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Ice Golem Miner
Firecracker
Miner Ice Golem Tornado
Ice Golem
Bomber Firecracker Miner
Inferno Tower
Tornado
Firecracker The Log
The Log
Tornado Miner
Miner
Firecracker Bomber Ice Golem The Log

Defense Synergies 5 16

Skeletons
Bomber Firecracker Ice Golem Inferno Tower Tornado The Log
Bomber
Ice Golem Skeletons Tornado The Log Miner
Firecracker
Ice Golem The Log Skeletons Inferno Tower Tornado
Ice Golem
Bomber Firecracker Inferno Tower Skeletons Tornado The Log
Inferno Tower
Ice Golem The Log Skeletons Firecracker Tornado
Tornado
Skeletons Bomber Firecracker Ice Golem Inferno Tower The Log
The Log
Firecracker Inferno Tower Skeletons Bomber Ice Golem Tornado Miner
Miner
Bomber The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Ice Golem Inferno Tower The Log
Inferno Tower Skeletons Firecracker The Log
Inferno Tower Tornado Skeletons Bomber
Inferno Tower Skeletons Firecracker
Bomber Firecracker Tornado The Log
Tornado The Log Skeletons Bomber Firecracker
Inferno Tower Tornado Firecracker
Ice Golem Inferno Tower The Log
Inferno Tower Skeletons Tornado
Tornado Skeletons Bomber Firecracker Ice Golem Inferno Tower Miner
Skeletons Bomber Firecracker Ice Golem Tornado The Log
Inferno Tower Firecracker Tornado
Inferno Tower Skeletons Bomber The Log
Bomber Firecracker Tornado The Log
Inferno Tower
Inferno Tower Tornado The Log
Skeletons Bomber Firecracker Inferno Tower Tornado
Bomber Firecracker Tornado The Log
Tornado The Log Bomber Firecracker Ice Golem
Inferno Tower Tornado
Bomber Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Inferno Tower
Bomber Firecracker Ice Golem The Log Miner
Skeletons Ice Golem Inferno Tower The Log
Ice Golem Inferno Tower Tornado The Log
Inferno Tower Skeletons
Firecracker Skeletons Ice Golem Tornado
Skeletons Ice Golem Inferno Tower
Inferno Tower
Skeletons Firecracker Ice Golem Inferno Tower Tornado The Log
Inferno Tower Skeletons
Inferno Tower
Tornado The Log
Skeletons Ice Golem Inferno Tower
Bomber Firecracker
Inferno Tower Skeletons Bomber Firecracker Ice Golem Tornado The Log
Bomber Firecracker Ice Golem Inferno Tower The Log
Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker Tornado The Log Miner
The Log Miner
Firecracker Ice Golem The Log
Bomber Firecracker The Log
Firecracker Ice Golem Tornado
Bomber Firecracker Tornado The Log
The Log Firecracker Ice Golem Tornado
The Log Miner Firecracker Tornado
Tornado
Firecracker Miner Tornado The Log
Firecracker Tornado
Firecracker Ice Golem The Log Miner
Firecracker
Firecracker Ice Golem The Log
Bomber Firecracker The Log
Firecracker The Log
Tornado
Bomber
Bomber Firecracker The Log
Bomber Firecracker Tornado The Log Miner
The Log
Tornado
Tornado The Log
The Log
Firecracker Ice Golem Tornado The Log Bomber
Firecracker The Log Miner Tornado
Tornado The Log Miner
Miner Firecracker Tornado The Log
Firecracker Ice Golem Tornado
Firecracker
Bomber The Log Miner
Firecracker
Firecracker The Log
Firecracker Tornado
The Log
Miner Firecracker
The Log Bomber Firecracker Ice Golem
Tornado
Firecracker
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log Miner
Firecracker

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