My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Gang Elite Barbarians Giant Skeleton
Giant Snowball
Skeletons Bomber Goblin Gang
Zap
Skeletons Bomber Goblin Gang
Barbarian Barrel
Skeletons Bomber Goblin Gang Elite Barbarians Giant Skeleton
The Log
Skeletons Bomber Goblin Gang Elite Barbarians Giant Skeleton
Earthquake
Skeletons Bomber Goblin Gang
Arrows
Skeletons Bomber Goblin Gang
Royal Delivery
Skeletons Bomber Goblin Gang Elite Barbarians Giant Skeleton P.E.K.K.A
Fireball
Bomber Goblin Gang Elite Barbarians
Poison
Bomber Goblin Gang
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Arrows Goblin Gang Elite Barbarians Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Arrows

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Zap Elite Barbarians Giant Skeleton P.E.K.K.A
Zap
Arrows Elite Barbarians P.E.K.K.A Bomber Giant Skeleton
Arrows
Zap Elite Barbarians P.E.K.K.A Giant Skeleton
Goblin Gang
Giant Skeleton P.E.K.K.A
Elite Barbarians
Zap Arrows Bomber
Giant Skeleton
Bomber Zap Arrows Goblin Gang
P.E.K.K.A
Zap Arrows Bomber Goblin Gang

Defense Synergies 0 16

Skeletons
Bomber Zap Elite Barbarians Giant Skeleton P.E.K.K.A
Bomber
Skeletons Zap P.E.K.K.A
Zap
Skeletons Bomber Arrows Goblin Gang Elite Barbarians Giant Skeleton P.E.K.K.A
Arrows
Zap Giant Skeleton P.E.K.K.A
Goblin Gang
Zap Giant Skeleton P.E.K.K.A
Elite Barbarians
Skeletons Zap
Giant Skeleton
Skeletons Zap Arrows Goblin Gang
P.E.K.K.A
Skeletons Bomber Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Elite Barbarians P.E.K.K.A Skeletons Zap Goblin Gang
Goblin Gang P.E.K.K.A Skeletons Bomber Elite Barbarians Giant Skeleton
Elite Barbarians P.E.K.K.A Skeletons Goblin Gang
Bomber Arrows Elite Barbarians Giant Skeleton P.E.K.K.A
Arrows Goblin Gang Skeletons Bomber Zap
Zap Arrows Goblin Gang
Zap Arrows Giant Skeleton P.E.K.K.A
P.E.K.K.A Skeletons Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Skeletons Bomber Giant Skeleton
Goblin Gang Skeletons Bomber Zap Arrows Giant Skeleton
Arrows Zap Goblin Gang
P.E.K.K.A Skeletons Bomber Zap Goblin Gang Elite Barbarians Giant Skeleton
Bomber Zap Arrows Goblin Gang P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang
Zap Goblin Gang Elite Barbarians P.E.K.K.A
Skeletons Bomber Arrows Goblin Gang Elite Barbarians P.E.K.K.A
Arrows Bomber Zap Goblin Gang Elite Barbarians
Zap Arrows Bomber Giant Skeleton
P.E.K.K.A Elite Barbarians
Bomber Goblin Gang Arrows Elite Barbarians Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap Elite Barbarians Giant Skeleton P.E.K.K.A
Bomber Zap Arrows Goblin Gang Elite Barbarians
Goblin Gang Giant Skeleton P.E.K.K.A Skeletons Zap Elite Barbarians
Goblin Gang Giant Skeleton P.E.K.K.A Zap Elite Barbarians
Giant Skeleton P.E.K.K.A Skeletons Goblin Gang Elite Barbarians
Arrows Skeletons Zap Goblin Gang
Goblin Gang P.E.K.K.A Skeletons Elite Barbarians Giant Skeleton
Giant Skeleton P.E.K.K.A Elite Barbarians
Zap Giant Skeleton P.E.K.K.A Skeletons Elite Barbarians
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A Elite Barbarians Giant Skeleton
P.E.K.K.A Zap Arrows Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton P.E.K.K.A Skeletons Goblin Gang
Bomber
Goblin Gang Elite Barbarians Skeletons Bomber Zap Giant Skeleton P.E.K.K.A
Arrows Bomber Zap Elite Barbarians Giant Skeleton P.E.K.K.A
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Zap
Arrows Giant Skeleton
Arrows Giant Skeleton
Bomber Zap Arrows
Arrows Zap
Bomber Arrows
Arrows Zap
Arrows Zap
Goblin Gang Elite Barbarians
Zap Arrows
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Arrows
Bomber Zap Arrows
Giant Skeleton
Arrows
Zap Arrows
Zap Arrows Bomber
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows
Zap
Elite Barbarians
Bomber Zap Arrows
Zap Arrows
P.E.K.K.A Giant Skeleton
Arrows
Zap Goblin Gang
Zap Arrows
Arrows
Goblin Gang
Arrows Bomber Zap
Zap Arrows Giant Skeleton
Elite Barbarians P.E.K.K.A
Zap Goblin Gang Elite Barbarians Giant Skeleton
Zap
Zap Giant Skeleton
P.E.K.K.A

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