My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Cannon Goblin Drill
Zap
Skeletons Cannon Firecracker Goblin Drill
Barbarian Barrel
Skeletons Cannon Firecracker Goblin Drill
The Log
Skeletons Cannon Firecracker Goblin Drill
Earthquake
Skeletons Cannon Firecracker Goblin Drill
Arrows
Skeletons Firecracker Goblin Drill
Royal Delivery
Skeletons Firecracker Goblin Drill
Fireball
Cannon Firecracker Goblin Drill
Poison
Cannon Firecracker Goblin Drill
Lightning
Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rage Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Golem Rage Cannon Firecracker Fireball Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Ice Golem Rage

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Ice Golem Mirror Goblin Drill
Ice Golem
Firecracker Goblin Drill
Fireball
Mirror Goblin Drill
Mirror
Fireball Firecracker
Rage
Goblin Drill
Fireball Firecracker Ice Golem

Defense Synergies 5 7

Skeletons
Cannon Firecracker Ice Golem
Cannon
Skeletons Ice Golem Mirror Firecracker Fireball
Firecracker
Ice Golem Skeletons Cannon Mirror
Ice Golem
Cannon Firecracker Skeletons Fireball
Fireball
Mirror Cannon Ice Golem Goblin Drill
Mirror
Cannon Fireball Firecracker
Rage
Goblin Drill
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem Fireball
Skeletons Cannon Firecracker Goblin Drill
Cannon Skeletons Goblin Drill
Cannon Skeletons Firecracker Goblin Drill
Firecracker Fireball
Fireball Skeletons Cannon Firecracker
Cannon Firecracker Fireball
Cannon Ice Golem Fireball
Cannon Skeletons Goblin Drill
Skeletons Cannon Firecracker Ice Golem
Skeletons Cannon Firecracker Ice Golem Fireball Goblin Drill
Firecracker Fireball
Cannon Goblin Drill Skeletons Fireball
Fireball Cannon Firecracker Goblin Drill
Cannon Goblin Drill
Cannon Fireball Goblin Drill
Skeletons Cannon Firecracker Fireball Goblin Drill
Cannon Fireball Firecracker Goblin Drill
Goblin Drill Cannon Firecracker Ice Golem Fireball
Cannon Goblin Drill
Cannon Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Fireball
Fireball Firecracker Ice Golem
Skeletons Ice Golem
Ice Golem Fireball
Skeletons Cannon Goblin Drill
Firecracker Fireball Skeletons Ice Golem
Skeletons Ice Golem Fireball
Skeletons Firecracker Ice Golem Fireball
Skeletons Cannon Goblin Drill
Fireball
Skeletons Cannon Ice Golem Fireball
Cannon Firecracker Fireball
Skeletons Firecracker Ice Golem Fireball Goblin Drill
Cannon Firecracker Ice Golem Fireball
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Ice Golem Goblin Drill
Firecracker Fireball
Fireball Goblin Drill
Firecracker Ice Golem Fireball
Fireball Firecracker
Firecracker Fireball Ice Golem
Firecracker
Fireball Firecracker Ice Golem
Fireball Firecracker
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Ice Golem Fireball
Firecracker Fireball
Firecracker Ice Golem Fireball
Firecracker Fireball Goblin Drill
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Fireball Goblin Drill
Firecracker Ice Golem Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Ice Golem Fireball
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Fireball
Fireball Firecracker
Firecracker Ice Golem Fireball
Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker

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