My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Knight Cannon Firecracker Executioner
The Log
Skeletons Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Hog Rider Executioner
Fireball
Cannon Firecracker Hog Rider Executioner
Poison
Cannon Firecracker Executioner
Lightning
Knight Cannon Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Cannon Firecracker Fireball Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Cannon

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Hog Rider Executioner Fireball The Log
Cannon
Firecracker
Knight Hog Rider
Fireball
Hog Rider Knight The Log
Hog Rider
Knight Firecracker Fireball The Log Executioner
Executioner
Knight Hog Rider The Log
The Log
Hog Rider Knight Fireball Executioner

Defense Synergies 7 9

Skeletons
Cannon Knight Firecracker Executioner The Log
Knight
Cannon Firecracker Executioner Skeletons Fireball The Log
Cannon
Skeletons Knight The Log Firecracker Fireball
Firecracker
Knight The Log Skeletons Cannon
Fireball
The Log Knight Cannon
Hog Rider
Executioner
Knight Skeletons The Log
The Log
Cannon Firecracker Fireball Skeletons Knight Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball Executioner The Log
Skeletons Knight Cannon Firecracker Executioner The Log
Cannon Skeletons Knight Executioner
Cannon Skeletons Knight Firecracker
Firecracker Fireball The Log
Fireball The Log Skeletons Cannon Firecracker Executioner
Cannon Firecracker Fireball Executioner
Cannon Fireball The Log
Cannon Skeletons
Knight Skeletons Cannon Firecracker
Executioner Skeletons Knight Cannon Firecracker Fireball The Log
Executioner Firecracker Fireball
Cannon Skeletons Knight Fireball The Log
Fireball Executioner Cannon Firecracker The Log
Knight Cannon
Cannon Fireball The Log
Skeletons Knight Cannon Firecracker Fireball Executioner
Cannon Fireball Knight Firecracker Executioner The Log
Executioner The Log Knight Cannon Firecracker Fireball
Cannon
Knight Cannon Firecracker Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Knight Firecracker Executioner The Log
Skeletons Knight The Log
Knight Fireball The Log
Skeletons Knight Cannon Executioner
Firecracker Fireball Executioner Skeletons
Skeletons Knight Fireball
Knight
Skeletons Knight Firecracker Fireball The Log
Skeletons Cannon
Knight
Fireball The Log
Skeletons Knight Cannon Fireball Executioner
Cannon Firecracker Fireball Executioner
Skeletons Knight Firecracker Fireball Executioner The Log
Executioner Cannon Firecracker Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball Executioner The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Executioner Firecracker The Log
Firecracker Fireball Executioner
Firecracker Executioner The Log
Fireball The Log Firecracker Executioner
Fireball The Log Firecracker
Fireball
Firecracker Knight Fireball The Log
Fireball Firecracker Executioner
Knight Firecracker Fireball Executioner The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Executioner The Log
Firecracker Fireball Executioner The Log
Fireball
Firecracker Fireball Executioner The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Executioner
Firecracker Fireball The Log Executioner
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Executioner
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker Executioner
The Log Fireball
Fireball Knight Firecracker Executioner
The Log Firecracker Fireball Executioner
Fireball
Firecracker Executioner
Firecracker Fireball The Log
Firecracker Fireball Executioner
Firecracker Fireball Executioner The Log
Fireball Firecracker

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