My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Ice Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Cannon Little Prince
Zap
Skeletons Bats Cannon Firecracker Little Prince
Barbarian Barrel
Skeletons Electro Spirit Knight Cannon Firecracker Little Prince
The Log
Skeletons Electro Spirit Cannon Firecracker Little Prince
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Electro Spirit Bats Firecracker Little Prince
Royal Delivery
Skeletons Electro Spirit Bats Knight Firecracker Little Prince
Fireball
Cannon Firecracker Little Prince
Poison
Bats Cannon Firecracker Little Prince
Lightning
Knight Cannon Ice Golem Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Ice Golem Knight Cannon Firecracker Little Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats Ice Golem

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bats
Knight Ice Golem Firecracker
Knight
Bats Firecracker Little Prince
Cannon
Firecracker
Knight Bats Ice Golem
Ice Golem
Bats Firecracker
Little Prince
Knight

Defense Synergies 7 13

Skeletons
Cannon Electro Spirit Bats Knight Firecracker Ice Golem Little Prince
Electro Spirit
Skeletons Little Prince
Bats
Knight Skeletons Cannon Firecracker Ice Golem
Knight
Bats Cannon Firecracker Little Prince Skeletons
Cannon
Skeletons Knight Ice Golem Bats Firecracker Little Prince
Firecracker
Knight Ice Golem Skeletons Bats Cannon
Ice Golem
Cannon Firecracker Skeletons Bats Little Prince
Little Prince
Knight Skeletons Electro Spirit Cannon Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Ice Golem
Skeletons Bats Knight Cannon Firecracker
Cannon Skeletons Bats Knight
Cannon Skeletons Bats Knight Firecracker
Firecracker
Skeletons Electro Spirit Bats Cannon Firecracker
Bats Electro Spirit Cannon Firecracker Little Prince
Electro Spirit Cannon Ice Golem
Cannon Skeletons
Knight Skeletons Cannon Firecracker Ice Golem Little Prince
Bats Skeletons Electro Spirit Knight Cannon Firecracker Ice Golem
Bats Firecracker
Cannon Skeletons Bats Knight
Electro Spirit Bats Cannon Firecracker
Knight Cannon
Cannon
Skeletons Bats Knight Cannon Firecracker
Cannon Electro Spirit Bats Knight Firecracker Little Prince
Electro Spirit Bats Knight Cannon Firecracker Ice Golem Little Prince
Cannon
Electro Spirit Bats Knight Cannon Firecracker Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Ice Golem
Knight Firecracker Ice Golem
Skeletons Bats Knight Ice Golem
Bats Knight Ice Golem
Skeletons Knight Cannon
Firecracker Skeletons Electro Spirit Bats Ice Golem
Skeletons Bats Knight Ice Golem
Knight
Skeletons Electro Spirit Bats Knight Firecracker Ice Golem
Skeletons Cannon
Bats Knight
Skeletons Knight Cannon Ice Golem
Cannon Firecracker
Skeletons Electro Spirit Bats Knight Firecracker Ice Golem Little Prince
Bats Electro Spirit Cannon Firecracker Ice Golem
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Ice Golem
Firecracker
Knight Firecracker Ice Golem
Firecracker
Firecracker Electro Spirit Bats Ice Golem
Firecracker
Firecracker Ice Golem
Firecracker
Bats
Firecracker Knight
Firecracker
Knight Firecracker Ice Golem
Firecracker
Firecracker Ice Golem
Firecracker
Firecracker
Bats
Firecracker
Firecracker Little Prince
Firecracker Ice Golem Electro Spirit Little Prince
Firecracker
Firecracker
Bats Firecracker Ice Golem Little Prince
Electro Spirit Bats Firecracker
Electro Spirit Firecracker
Firecracker
Electro Spirit Bats
Firecracker
Knight Firecracker
Firecracker Ice Golem
Firecracker
Electro Spirit Bats Firecracker
Firecracker Bats
Firecracker Little Prince
Firecracker

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