My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Baby Dragon Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Ram Rider
Giant Snowball
Skeletons Cannon Baby Dragon Inferno Dragon Ram Rider
Zap
Skeletons Cannon Inferno Dragon Ram Rider
Barbarian Barrel
Skeletons Cannon Valkyrie
The Log
Skeletons Cannon Ram Rider
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Baby Dragon Inferno Dragon Ram Rider
Fireball
Cannon Baby Dragon Inferno Dragon Ram Rider
Poison
Cannon
Lightning
Cannon Valkyrie Baby Dragon Inferno Dragon Ram Rider
Rocket
Valkyrie Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Fireball Valkyrie Baby Dragon Inferno Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Cannon Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Fireball
Baby Dragon The Log Ram Rider
Valkyrie
Baby Dragon Ram Rider
Baby Dragon
Fireball Valkyrie Inferno Dragon Ram Rider
The Log
Fireball Ram Rider
Inferno Dragon
Baby Dragon
Ram Rider
Fireball Valkyrie Baby Dragon The Log

Defense Synergies 3 16

Skeletons
Cannon Baby Dragon The Log Inferno Dragon Ram Rider
Cannon
Skeletons The Log Fireball Valkyrie Baby Dragon Inferno Dragon
Fireball
The Log Cannon Valkyrie Ram Rider
Valkyrie
Cannon Fireball Baby Dragon The Log
Baby Dragon
Skeletons Cannon Valkyrie The Log Inferno Dragon
The Log
Cannon Fireball Skeletons Valkyrie Baby Dragon Inferno Dragon Ram Rider
Inferno Dragon
Skeletons Cannon Baby Dragon The Log
Ram Rider
Skeletons Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie Baby Dragon The Log Ram Rider
Inferno Dragon Skeletons Cannon Valkyrie The Log Ram Rider
Cannon Ram Rider Skeletons Valkyrie Inferno Dragon
Cannon Inferno Dragon Skeletons Valkyrie Ram Rider
Fireball Valkyrie The Log
Fireball The Log Skeletons Cannon Valkyrie Baby Dragon
Inferno Dragon Ram Rider Cannon Fireball Baby Dragon
Cannon Fireball Valkyrie Baby Dragon The Log Ram Rider
Cannon Inferno Dragon Skeletons
Skeletons Cannon Valkyrie
Valkyrie Skeletons Cannon Fireball Baby Dragon The Log Ram Rider
Inferno Dragon Fireball Baby Dragon Ram Rider
Cannon Skeletons Fireball Valkyrie The Log Ram Rider
Fireball Valkyrie Cannon Baby Dragon The Log
Inferno Dragon Cannon Ram Rider
Cannon Fireball The Log Inferno Dragon Ram Rider
Skeletons Cannon Fireball Valkyrie
Cannon Fireball Valkyrie Baby Dragon The Log Ram Rider
Valkyrie Baby Dragon The Log Cannon Fireball Inferno Dragon Ram Rider
Cannon Inferno Dragon Ram Rider
Valkyrie Cannon Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball
Fireball Valkyrie Baby Dragon The Log Inferno Dragon
Skeletons Valkyrie The Log Ram Rider
Valkyrie Fireball The Log Ram Rider
Skeletons Cannon Valkyrie Inferno Dragon Ram Rider
Fireball Skeletons Baby Dragon Ram Rider
Skeletons Fireball Valkyrie Ram Rider
Valkyrie Inferno Dragon
Skeletons Fireball Valkyrie Baby Dragon The Log Inferno Dragon
Skeletons Cannon Inferno Dragon
Inferno Dragon Valkyrie
Fireball Valkyrie The Log
Skeletons Cannon Fireball Valkyrie Ram Rider
Cannon Fireball Valkyrie Baby Dragon
Skeletons Fireball Valkyrie Baby Dragon The Log Inferno Dragon
Valkyrie Cannon Fireball Baby Dragon The Log Inferno Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log Ram Rider
Fireball Baby Dragon The Log
Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon Ram Rider
Baby Dragon The Log
Fireball The Log Baby Dragon Ram Rider
Fireball The Log Ram Rider
Fireball
Fireball Valkyrie The Log Ram Rider
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon
Inferno Dragon
Fireball The Log Baby Dragon Ram Rider
Fireball Baby Dragon The Log Ram Rider
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball Baby Dragon Ram Rider
The Log Fireball
Fireball Valkyrie Baby Dragon
The Log Fireball Baby Dragon
Fireball
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log
Inferno Dragon
Fireball

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